I've remade my old mod for the new version with some changes.
UI and graphics:
- Total visual overhaul.
- Some icons have been removed from the creature tiles (sleep/hunger status, activities like fleeing/attacking etc), they've made the interface too busy.
Weapons:
- Larger weapons don't get attack bonus (harder to swing with).
- Small weapons get small attack bonus, medium weapons get medium attack bonus (easier to swing and stay out of reach).
- Pistol is Glock 17.
- Army pistol is Beretta M9.
- Kolt revolver is Desert Eagle.
- Hunting rifle is Winchester 9422.
- Army rifle is M4.
- Shotgun is 20ga shotgun.
- Santa shotgun is a coach gun.
- Hanz pistol is .22 Magnum West.
- Grenades are pipe bombs.
- Jason's Axe is a chainsaw.
Consumables:
- Green pills are adrenaline shots.
- Blue pills are energy drinks.
- Orange pills are D-Stress pills.
- Bandages are painkillers.
NPC:
- Skeletons are rats and other animal mutants.
- All zombies can hear now.
- Vision and hearing ranges have been tweaked in accordance to the actual visible area on screen.
- Male disciples and neophytes are zombie hulks and behemoths, they get increased hp.
- Female disciples and neophytes are twisted and corrupted, they get increased speed.
- Zombie masters/lords/princes are now zombie screamers/abominations/cyborgs. Less hp, better eyesight.
Screenshots: