Post by jacos on Apr 11, 2011 14:07:26 GMT
Hello, my name is Yumb Rains, and I am here representing the Zombification Party for Change.
Currently, after you fully evolve, you are stuck, with no progress. You may continue to eat people, to restore health you lost trying to eat other people, and to rack up your kill count. However, after a while, it can become a bit dull, and pointless.
While the world will change around you with your actions, you yourself will not change, other than becoming more wounded and healing yourself - a very old zombie who has been preying on survivors since the beginning of the zombie virus began to spread can still be killed by a lucky police with a shotgun. Well, no longer. We Demand Change!
First, lets talk about decomposition. Well, seeing that shamblers are only brought into the game when the zombies invade - they are never made, they only come along. Same with skeletons, zombie masters, and other stuff. Hell, it seems the only zombie ever made is the zombie man/woman tree. And, other than the beginning of their evolution tree, they don't seem very zombielike.
So, my first suggestion is that, if a zombie does not "eat" once in a while, it will decompose. Of course, most shall not, and top tiers and zombie masters and their kin will not. This is my suggested decomposition tree.
Skeleton - Shambler - Zombie Man/Woman
It does, of course, make good sense. The zombie man or woman eventually rots and becomes so unrecognisable that they become a shambler, and they eventually wear and rot away until they are reduced to a mere skeleton.
So, all zombies gain the ability to "eat", to restore health and reduce "decomposition". Eating gibs of flesh (you know, that stuff which is made when someone dies) restores a tiny bit of health and stalls decomposition for a little while, but actually attacking (and damaging) a person will heal a lot for them, like normal, but also greatly reduce decomposition.
Next, we go to the topic of progression after the final stage of evolution. As a zombie eats more, it becomes more powerful, even after evolution: this means that players still progress and eventually become even more powerful. As they eat humans, they have a small chance to increase an attribute. It will usually be health, although very rarely it may be attack, defence, and extremely rarely but still possibly speed. They would still all have limits, though, so players would never become invincible, just have the possibility to become even more powerful, so even after evolution the player has a reason to continue eating humans other than racking up points.
I think there should be a zombie in between an average "zombie" and skeleton. At one stage of decomposition, it should become a new type of zombie, which has the potential to become very fast - and even starts decently fast, and also has fairly okay health, with some powerful attack power. I am unsure what it could be called, but perhaps "Ghoul" would be suitible.
Finally, my last idea, zombies should have the ability to, upon sighting a human, or multiple humans, make a loud moan, attracting nearby zombies and telling any player controlled zombies of the direction. The more humans spotted, the louder the moan would be, attracting zombies and alerting players from farther away. Humans would also hear these moans, and would possibly try to avoid them, although nation guards and "Those guys" could perhaps try and find them to eliminate the threat.
Thank you for reading, and I am fine critisism as long as it is constructive. For example, telling me why an idea may not work, instead of saying "that idea is terrible" with no explanation why.
Once again, thanks for reading, and if RogueJack perhaps reads this, thank you for a brilliant game. I showed my friend it and he is hooked too!
- Jacos.
Currently, after you fully evolve, you are stuck, with no progress. You may continue to eat people, to restore health you lost trying to eat other people, and to rack up your kill count. However, after a while, it can become a bit dull, and pointless.
While the world will change around you with your actions, you yourself will not change, other than becoming more wounded and healing yourself - a very old zombie who has been preying on survivors since the beginning of the zombie virus began to spread can still be killed by a lucky police with a shotgun. Well, no longer. We Demand Change!
First, lets talk about decomposition. Well, seeing that shamblers are only brought into the game when the zombies invade - they are never made, they only come along. Same with skeletons, zombie masters, and other stuff. Hell, it seems the only zombie ever made is the zombie man/woman tree. And, other than the beginning of their evolution tree, they don't seem very zombielike.
So, my first suggestion is that, if a zombie does not "eat" once in a while, it will decompose. Of course, most shall not, and top tiers and zombie masters and their kin will not. This is my suggested decomposition tree.
Skeleton - Shambler - Zombie Man/Woman
It does, of course, make good sense. The zombie man or woman eventually rots and becomes so unrecognisable that they become a shambler, and they eventually wear and rot away until they are reduced to a mere skeleton.
So, all zombies gain the ability to "eat", to restore health and reduce "decomposition". Eating gibs of flesh (you know, that stuff which is made when someone dies) restores a tiny bit of health and stalls decomposition for a little while, but actually attacking (and damaging) a person will heal a lot for them, like normal, but also greatly reduce decomposition.
Next, we go to the topic of progression after the final stage of evolution. As a zombie eats more, it becomes more powerful, even after evolution: this means that players still progress and eventually become even more powerful. As they eat humans, they have a small chance to increase an attribute. It will usually be health, although very rarely it may be attack, defence, and extremely rarely but still possibly speed. They would still all have limits, though, so players would never become invincible, just have the possibility to become even more powerful, so even after evolution the player has a reason to continue eating humans other than racking up points.
I think there should be a zombie in between an average "zombie" and skeleton. At one stage of decomposition, it should become a new type of zombie, which has the potential to become very fast - and even starts decently fast, and also has fairly okay health, with some powerful attack power. I am unsure what it could be called, but perhaps "Ghoul" would be suitible.
Finally, my last idea, zombies should have the ability to, upon sighting a human, or multiple humans, make a loud moan, attracting nearby zombies and telling any player controlled zombies of the direction. The more humans spotted, the louder the moan would be, attracting zombies and alerting players from farther away. Humans would also hear these moans, and would possibly try to avoid them, although nation guards and "Those guys" could perhaps try and find them to eliminate the threat.
Thank you for reading, and I am fine critisism as long as it is constructive. For example, telling me why an idea may not work, instead of saying "that idea is terrible" with no explanation why.
Once again, thanks for reading, and if RogueJack perhaps reads this, thank you for a brilliant game. I showed my friend it and he is hooked too!
- Jacos.