|
Post by flap on Nov 27, 2010 12:49:38 GMT
Hello,
Everybody seems to be expecting something different from zombies... A the thing, that I am personnaly expecting, is infection !
That would require to add a new parameter to survivors : Infection level. When it is full, the survivor turns into a zombie. Simple...
The infection can be caught in three different ways : - Bitten by a zombie, - From a certain level of infection, survivors become infectious and have a risk of infecting neighbouring survivors every turn (through coughing, or whatever). - Dead corpses from zombies or infected survivors have a risk of contaminating someone too.
For each survivor the infection progress would depend on health, sleep and food. (A well feed healthy person would be more resistant). As the infection progresses, the survivors becomes infectious, and is also becoming weaker (loses stamina quicker, needs more sleep...) Medicines might decrease infection, only some very specific products (a specific type of antibiotics) might remove the infection.
This adds also an other level of gameplay, and might solve a issue raised in an other thread (accumulation of corpses and bones) : The more corpses in an area, the more likely survivors are to be infected. So to deal with that issue, there should be the possibility to burn corpses. Either through putting wood or oil and them, and lighting it. It might also be possible to move and stack them to save some wood.
Of course touching potentially infected corpses might be dangerous, so some equipement (gloves,...) could help the player avoiding contagion.
So, any thought ?
|
|
Aaron
Member
The >______> man.
Posts: 144
|
Post by Aaron on Nov 27, 2010 22:57:32 GMT
Cool, but this game is already very complicated, so as long as I can turn it off, /support.
|
|
|
Post by toupz on Nov 27, 2010 23:08:56 GMT
Infection sounds like a good idea but there would have to be stuff like sinks, toilet bowls etc.... that reminds me of fallout's radiation. If we would be able to shower or wash infection away that would be cool i think.
|
|
|
Post by transcendenttyrant on Nov 30, 2010 9:19:48 GMT
Personally, I think it should work over a few days.
Someone gets bitten, then they'll turn into a zombie in about five days. They have to take some medicine to slow the infection (each medicine pushes it back another day or so, to a limit of 30 days wherein the infection starts to become immune) and they have to raid CHAR to get the stuff to cure themselves completely.
However, zombies shouldn't always bite someone. Biting should be a last resort attack, in fact, so that people don't get fucked by being bitten at the start of the game. If they grapple you (or something) for long enough, THEN they should get a bite in. Otherwise, not so much.
|
|
|
Post by toupz on Nov 30, 2010 12:57:02 GMT
Personally, I think it should work over a few days. Someone gets bitten, then they'll turn into a zombie in about five days. They have to take some medicine to slow the infection (each medicine pushes it back another day or so, to a limit of 30 days wherein the infection starts to become immune) and they have to raid CHAR to get the stuff to cure themselves completely. However, zombies shouldn't always bite someone. Biting should be a last resort attack, in fact, so that people don't get fucked by being bitten at the start of the game. If they grapple you (or something) for long enough, THEN they should get a bite in. Otherwise, not so much. I totally support this idea, it also makes scavenging for vaccin a part of gameplay, that is cool. You would also have to get the vaccin for your followers if you care for em and they're infected
|
|
|
Post by zebiolizard2 on Nov 30, 2010 16:18:23 GMT
I'm not really sure, since the infection doesn't have to work like every other zombie horror film afterall, and seriously. Where would you find the vaccine? Are you going to have to raid Char bases for them? Since the only person with the vaccine might be them, and even then they may not since they seem off enough Not to make a vaccine to it.
|
|
|
Post by ibazly on Nov 30, 2010 21:04:11 GMT
I'm not really sure, since the infection doesn't have to work like every other zombie horror film afterall, and seriously. Where would you find the vaccine? Are you going to have to raid Char bases for them? Since the only person with the vaccine might be them, and even then they may not since they seem off enough Not to make a vaccine to it. This is a good point. A zombie uprsing can be caused by: Voodoo Curse: In this case it is not an infection, but merely a spell cast on the dead. This would mean there are human zombie leaders controlling the zombies. Most likely this is not the case for Rogue Survivor as other people do become zombies when killed, which would not be the case with voodoo, and generally it is muc hsmaller than an entire apocalypse. Unexplainable, Most Likely Religious, Event: In this case, nobody knows exactly why the zombie uprising has occurred, but most likely because God is punishing us for being terrible, terrible sinners. This is also most likely not the case in Rogue Survivor, as it would not explain why there are zombie mutations, and this would not leave much opportunity for a plot. Genetics Storyline A, a Company Attempting to Discover Eternal Life Makes a Mistake: One possibility for Rogue Survivor. A company (CHAR perhaps) could have bee nexperimenting with the possibility for eternal life, yet in the process accidentally generated a virus that brings the dead back to life as flesh eating zombies. Naturally they cannot contain the virus, and the dead escape. This would explain mutation, though generally this virus does not affect animals (such as sewer rats, or, as in the Genesis Mod, dogs), meaning this may not be the case for Rogue Survivor. Also, it is my theory that CHAR Gaurds, Soldiers, and "Those guys" are all infected with the virus, which would not work in this case as generally a cosmetic virus does not "somewhat" work on people, unless it is Genetics Storyline B. Genetics Storyline B, a Company Intentionally Creates a Virus to be Used as a Biological Weapon: In this case, a company (CHAR again, perhaps) has intentionally developed the virus in an attempt to be usef in biological warfare. Essentially their intention is to sell the virus to major governments, which they can then use on countries they are at war with to destroy them from within. Their goal would be to create a virus that causes people to go into a rage, and is not contageous, but this never seems to work, as all it does is kill them, then bring them back to life as flesh eating zombies that can spread the virus easily. It would be kind of neat if RJ incorporated plot lines that could account for any one of these events having been the cause, making for a storyline as open-ended as Rogue Survivor gameplay in general. In general Genetics Storyline A may not have a vaccine, while Genetics Storyline B generally does, but it is an ineffective one that cannot save people passed a certain point. This was the original point of my post but I got carried away. ;D
|
|
|
Post by otakucore on Dec 14, 2010 14:07:39 GMT
Airborne zombie virus is not accordant with the literature. Zombie virus spreads by biting or zombie blood.
|
|
|
Post by zebiolizard2 on Dec 14, 2010 15:17:53 GMT
What Literature? This game isn't based off any books/movies in general.
|
|
|
Post by toupz on Dec 14, 2010 18:04:44 GMT
What Literature? This game isn't based off any books/movies in general. true lol but what is this game based off? I guess Roguedjack's genius.
|
|
|
Post by xander on Apr 16, 2011 12:17:07 GMT
also: why is there no GOOD zombies?! can they not be tamed?! honestly its jacks lore and his idea on where hes going with the plot etc etc. (although it would be awesome if you had a follower convert and still follow you... till death do you part or somthin.)
|
|