Post by zebiolizard2 on Nov 28, 2010 14:20:38 GMT
Didn't see a topic on it, thought this would be a good general category one however. This topic is about enemy/npc types that could show up!
National Guard Medics: Starts out with medical supplies along with a firearm, can cure injured survivors they come across with the supplies they have.
Swat: Better, well armed cops. Maybe comes before national guards, but since they are limited to the city, possibly limited amounts like cops.
Nurses/Doctors: Start at hospital, they heal injured survivors/citizens the best they can with supplies at hand.
Enemy Npcs:
Looters: Desperate angry survivors, they strip down fortifications for parts and attempt to flee with your goods.
Crazed Citizen: The crazy sort of citizen that just seems to freak out in the event of the outbreak, this enemy doesn't just appear, but random citizens can randomly freak out from a variety of factors. They basically take a weapon, and attack anything they see.
CHAR Preachers: Preachers that believe in the "Perfect human" And can rile up crazed citizens like Zombie masters with their voice.
CHAR Scientists: They stay within buildings like guards, armed with pistols.
Rogue National Guard: - Nakovelen
A national guard gone crazy, a loner shooting everything that moves.
Rednecks - Nakovelen
(they could appear in an event, like gangsters and bikers)
A group of survivors that can spawn with any weapon. You could find a group that is equipped with improvised clubs, hammers, grenades and army rifles.
They wont shoot civilians unless they need their items or are hungry or something.
Zombies:
Sewer Tentacles: A mass of garbage and remaining zombie parts that form in the sewers, stationary, but can attack from up to five tiles away and hold people in place. Hidden until it attacks.
Night Zombie Family: Zombies that are pitch black, hides in the darkness of night and are unable to be seen unless in the light.
Regenerative Zombie family: A amalgamation of parts, these zombies can regenerate per turn, thus making it hard to fight. Possible for these zombies to rip parts of themselves off, and fling like weaponry. Which deals damage to themselves, but deals damage to who it hits.
The Blob: NOTHING MOVES THE BLOB. A fat mess of flesh, the blob is slow, but very hard to hurt, has very high hp.
Elemental Zombie family: Essentially, zombies that have gotten mixed with an elemental type, Fire zombies are on fire, Electric zombies have gotten mixed in with to much electricity, etc etc.
National Guard Medics: Starts out with medical supplies along with a firearm, can cure injured survivors they come across with the supplies they have.
Swat: Better, well armed cops. Maybe comes before national guards, but since they are limited to the city, possibly limited amounts like cops.
Nurses/Doctors: Start at hospital, they heal injured survivors/citizens the best they can with supplies at hand.
Enemy Npcs:
Looters: Desperate angry survivors, they strip down fortifications for parts and attempt to flee with your goods.
Crazed Citizen: The crazy sort of citizen that just seems to freak out in the event of the outbreak, this enemy doesn't just appear, but random citizens can randomly freak out from a variety of factors. They basically take a weapon, and attack anything they see.
CHAR Preachers: Preachers that believe in the "Perfect human" And can rile up crazed citizens like Zombie masters with their voice.
CHAR Scientists: They stay within buildings like guards, armed with pistols.
Rogue National Guard: - Nakovelen
A national guard gone crazy, a loner shooting everything that moves.
Rednecks - Nakovelen
(they could appear in an event, like gangsters and bikers)
A group of survivors that can spawn with any weapon. You could find a group that is equipped with improvised clubs, hammers, grenades and army rifles.
They wont shoot civilians unless they need their items or are hungry or something.
Zombies:
Sewer Tentacles: A mass of garbage and remaining zombie parts that form in the sewers, stationary, but can attack from up to five tiles away and hold people in place. Hidden until it attacks.
Night Zombie Family: Zombies that are pitch black, hides in the darkness of night and are unable to be seen unless in the light.
Regenerative Zombie family: A amalgamation of parts, these zombies can regenerate per turn, thus making it hard to fight. Possible for these zombies to rip parts of themselves off, and fling like weaponry. Which deals damage to themselves, but deals damage to who it hits.
The Blob: NOTHING MOVES THE BLOB. A fat mess of flesh, the blob is slow, but very hard to hurt, has very high hp.
Elemental Zombie family: Essentially, zombies that have gotten mixed with an elemental type, Fire zombies are on fire, Electric zombies have gotten mixed in with to much electricity, etc etc.