rafe
Junior Member
Posts: 97
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Post by rafe on Jul 13, 2013 15:32:04 GMT
I noticed that when you leave one of your followers guarding the base and go to explore other districts, they stop following you. And possibly raid your stash before they go, to never be seen again.
I do not like that a bit and do not think it is fair for players or realistic. If they trust you enough to guard your supplies, I think they should wait for you to come back for a while before they decide it is not worth it.
It is not realistic at all that they know, even with no cellphones, that you changed districts. There is also the micromanagement that we will need to make our five teammates to follow us, waiting for every one when they stay behind, and protecting all of them from danger when you find a horde. The picture is not nice: 9 survivors are hard to control and keep safe when they are all following you.
A limit of one or two days would be good for them to wait until the player comes back.
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Post by hunteralpha1 on Jul 16, 2013 2:47:02 GMT
i think the problem is with the game engine; there is simply no way that they can make it so you keep your companions across multiple districts. personally i would love it if they could, and make it so you can have a lot more than only 5 companions. that way you could set up your main base, order a few to protect the base, then take the rest with you to scavenge for supplies. or even better, send them out on scavenge missions on their own. maybe order companion A, B, & C to follow companion D, with companion A having orders to grab ammo, B food, C meds, & D miscellaneous stuff.
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Post by zaimoni on May 18, 2016 17:21:38 GMT
Right, re-engineering the pathfinding is extremely painful. It's not at all clear how to implement this (GUI reimplementation involved as well).
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