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Post by creamedbrains on Nov 27, 2010 4:13:58 GMT
Hello, I have a burning question. Looking at the default tile set, I simply assumed that every tile was layered the same way when it appears in the game. Though, upon examining the actor and item graphical properties (size), their dimensions are both different. For the record, default size for item tiles are 34X34 as apposed to the 24X24 for actors. Now my question: if my current graphics for actors changes the whole perspective of all actors, will it still be possible for items to appear in their hands without too much trouble or is it simply impossible? Pic related Original hand positions (from I guess the actors "perspective") R'8' '18' L'15' '18' Modified hand positions R'8' '15' L'16' '15' (Can I get one of them to hold a bat?)
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Aaron
Member
The >______> man.
Posts: 144
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Post by Aaron on Nov 27, 2010 17:21:55 GMT
The item's actually don't appear on hands, I notice they just overlap the actor where his hands are, so I'm pretty sure you'd either have to keep actor's hands in the same place or modify the images of every holdable item to be where your hands are.
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Post by Deon on Nov 28, 2010 14:22:40 GMT
That's what he said.
Actually they are 32x32 and 24x24, not 34x34 and 24x24. And I think it's a problem because sometimes they do not overlap nicely.
If actors were 32x32 too (as other map objects, tiles and everything else) there would be more details in actors and the positioning of objects would be easier.
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Post by DrPyromaticGuy on Dec 11, 2010 16:50:19 GMT
In the new alpha 6 version, the actor sprites are now 32x32 big. When using 24x24 sprites, the actors are a bit off pos now.
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Post by Deon on Dec 21, 2010 7:33:01 GMT
Yes, I mailed Roguedjack that it's uncomfortable to slap 32x32 items on top of 24x24 sprites, so he fixed that.
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