L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Apr 5, 2018 10:16:20 GMT
Wonderful seeing that your still going strong, I've been wondering though, was it the save refactoring that made the size of the binary jump up from 40 to 200 MB. I honestly have no issue with the size, but I've been scared to download the latest thinking you'll release the next one almost right after. Ever since I had to change internet providers I've been trying to be cautious of the amount of data I use.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Mar 8, 2018 5:35:36 GMT
This project is on hold for the long run(details in first post), I've been working on something that actually works well with RS' environment anyways.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Oct 25, 2017 4:12:10 GMT
I love your work so far, It really turns RS into a grittier and harder experience. Nothing like walking through a totally destroyed area while dodging shamblers and skeletons. The additional furniture really makes the game feel fuller.........and gives me more things to take apart for barricading.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Oct 7, 2017 17:24:17 GMT
Well, I've finally made some updates and got the Zombie Rat, cars, and some tiles added. I'm currently working on making some car tiles that I might add to my WIP Two-Tone work.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Sept 30, 2017 3:42:54 GMT
*facepalm* That's right, roguelikes normally use "r" for rats, yet I never thought of it.....
UNICODE car symbol? Like the one one Webdings? I've been thinking of using "#" but that's what almost every other tile(walls and bigger furniture) looks like.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Sept 29, 2017 14:44:38 GMT
So honestly I've been at a brick wall on this tileset for a while. I do have some questions for ya'll.
What ASCII characters should the following be?: Zombie Rat Cars Guns = These will be odd, because they will appear over the player's "@" Rain(Gonna be hard) = Probably a blue "." The animated sewer water on the walls = I'll probably make it transparent, easier that way
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Sept 1, 2017 20:43:40 GMT
Yes! Awesome! My favorite Roguelike has gotten even cooler, two entirely new(and different) builds of RS. I just downloaded it, but I would like to know why you disabled blood spatter dissipitation. Is it only for inside buildings and the sewer because wouldn't weather eventually wash it off. Still though, I like what your doing.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Aug 27, 2017 22:12:16 GMT
Bump just a bump to show ya I aint dead and to add a poll i might delete later cause i am bored been looking in my hard drive stack for the one holding my Roguelike resources, when i find it, ill finish uploading what i was working on
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Mar 1, 2017 0:49:00 GMT
Bump
Update
Nuff' said
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Oct 24, 2016 20:30:42 GMT
Glad to see that work hasn't stopped, and that a lot more of the "older" members are coming back.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Aug 9, 2016 14:37:43 GMT
New update: GUI is getting an awesome overhaul more weapons done, almost all of them
sorry for not being on, I sort of lost my internet provider an get on whenever I can.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on May 13, 2016 12:40:59 GMT
Wow! You are both insane and awesome! Not only you revive the source code but you also revived me! Don't worry, I'm fine with you decompiling the code and doing your own thing, as long as you don't go commercial and don't name it exactly like the original (Rogue Survivor Revived is fine by me). You are free to streer the game in any way you want, don't feel obiglated to follow my original intents! I also don't plan to update the game, so go ahead! I also happen to have make the source code open source on github just a few hours ago: github.com/roguedjack/Rogue-Survivor-Alpha-9linkThis is the original source code from 2012 with all comments, region blocks etc... that might help you understand stuff and other people start their own thing. Sorry for not doing that earlier! I hope you won't feel your hard work decompiling and understand the code is wasted! From what I understand you already did some improvements! I'm afraid I won't be available to answer many questions, but you seem to do fine on your own! So good luck to you and others! With love - The original Zombie Grand Master! MUCH LOVE. I'm sure when L33t sees you hes going to jump out of his shoes guy. Hows life treating you? Yeah, I lost one of my boots. HAHA
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on May 12, 2016 12:04:42 GMT
It reminded me of one of the tense moments from The Last Of Us - good one, try it if you havent
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Apr 28, 2016 12:09:30 GMT
I myself am having no problems with R5, however i feel as though my san meter is decreasing more rapidly than normal.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Apr 25, 2016 12:35:22 GMT
New Update, Rock On added ranged weapons added flashlight fixed another error with zombies appearing as "@" (why does this keep happening?!)
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