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Post by torchedearth on Nov 30, 2010 15:10:13 GMT
Excellent mod. The only thing I don't like about it is the "clowns", but I just renamed them and replaced their sprite with the one from classic. Time to start murderin' some hunters. Is that fairly simple to do? I know how to swap the clown sprite for the original. But the renaming, how does that work? Also, did you change the description of that monster? I imagine if I have a look around the directories it will make sense, but if you have already done it... ;D
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Post by transcendenttyrant on Nov 30, 2010 15:16:07 GMT
Just go into Resources -> Data -> Actors and change "clown" to "zombie master" and "clowns" to "zombie masters". No need to change the description, I don't think.
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Post by torchedearth on Nov 30, 2010 15:19:19 GMT
Thanks! I see where you mean now.
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Post by rntrndrw on Nov 30, 2010 15:39:36 GMT
Excellent mod. The only thing I don't like about it is the "clowns", but I just renamed them and replaced their sprite with the one from classic. Time to start murderin' some hunters. Thats funny because I did the same exact thing!
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Post by Deon on Dec 1, 2010 19:11:15 GMT
Thanks for the quick reply guys. Yeah, the clowns are here because of the "l4d" theme. Just get the "/resources/images/actors/zombie_master.png" sprite from classic download, then open /resources/data/actors.csv (with a notepad) and change "clown" to "zombie master".
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Post by toupz on Dec 1, 2010 20:10:01 GMT
Deon your artwork and modding are both awesome, you should make your own theme i bet it'd still rock. (L4d is awesome though)
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Post by negorath on Dec 11, 2010 14:12:14 GMT
I love your Genesis mod for DF and I love this, absolutely awesome
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filin
New Member
Posts: 1
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Post by filin on Dec 12, 2010 5:26:21 GMT
Cool. Zombies look as the presents. Especially Infected Dog.
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Post by Deon on Dec 12, 2010 6:24:38 GMT
I will update it in a moment. Thanks for the kind comments.
Actors have new dimensions, so that's sweet but requires some rework of sprites. As I wanted.
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Post by Deon on Dec 12, 2010 9:14:15 GMT
1.4 for alpha 6 is ready.
1.4: Update to alpha 6, new sprites for food and items, new sprites for barricades and effects, tweaks to data.
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Post by Deon on Dec 12, 2010 10:21:41 GMT
Here is the preview for new soldier armor tiles:
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Post by toupz on Dec 12, 2010 15:05:52 GMT
Wow Deon that's badass, keep up the good work your mods are always the best ;D.
Edit: What does the L mean on the head of the soldiers, leader?
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Post by DrPyromaticGuy on Dec 12, 2010 15:21:41 GMT
Yes, the L means leader.
The smelling settings are wrong , they go from 0 to 100 now. With the settings how they now are, zombies will never smell you(and when, they already saw you anyways).
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Post by Deon on Dec 12, 2010 17:11:01 GMT
Yeah you're right, I am going to reupload 1.41 now.
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Post by voltagehero on Dec 14, 2010 12:41:26 GMT
Holy shit, the graphics look a lot better, not that the game was bad before.
Also, I applied the mod and loaded my game and nothing seems wrong with it. ( Because of you saying don't re-load your saves after applying the mod)
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