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Post by oneself on Feb 17, 2012 19:41:53 GMT
Hello Everyone, I'm new to the forum, but not to the game.
I started playing VTG, and I found it difficult, even more so than the vanilla rogue survivor.
Swarms of zombie with tracking and physical prowess of zombie masters is just too much to deal with. 15 days is the best I could do. I tend to stash food and stay hidden, usually either in the grocery store or abandoned CHAR office. I tend to stay until my supply runs only then I venture out to grab stuff, but only midday when survivors arrive.
So what is your strategy for VTG? What skill do you prioritize?
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wolfe
New Member
Posts: 7
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Post by wolfe on Feb 17, 2012 22:02:17 GMT
Well, I'm both new to the forums, and new to the game(Just started playing last week.), and I've played vintage for 90%+ of my games so far. I guess I like the flavor of it more. I couldn't break day 10 with any consistency on the default settings. Biggest help for me was reducing the maximum undead. In standard, with 100 maximum undead, you have fillers like skeletons that aren't really a threat. And zombie masters creating hordes that roam around as a single unit. Vintage zombies are all autonomous, so they end up all over the place... And once they know you're in the area, you get hit from all sides by a horde, almost never fails. I also like larger districts, and less of them, but that's just a personal taste thing. I haven't tried the lowered undead cap in normal city size yet. And, I've had my best runs hiding out in a safehouse for as long as supplies hold out, too. I generally spend my first day finding some food, and most importantly, blue pills. Then I scout the area, noting stores and searching for a good safehouse, usually a cellar or a sewer maintenance(These are probably the best, since they let you use the sewer to bounce around the district with less risk. Then again, cellars only require gaurding one entrance.) Once I've got a spot picked, some sort of ranged weaponry and a bit of ammo, and some food(usually find this stock scouting for a safehouse anyways)... I start popping pills and run non-stop grabbing supplies, rotating between food and meds first, then weaponry and ammo, and finally lumber and traps. Nighttime isn't all that more dangerous than daytime in vintage, so fulltime supply hunting is very effective, with limited risk. I bleed the district as dry as possible, trap the area above my safehouse, make myself a small kill corridor(barricaded hallway leading from the stairs), and either push something onto the entry, or build a small barricade on it. Then I wait and, I guess, train myself? For skills, I take hauler any chance I can till I settle in, except for one in carpentry when it comes up. Once I hole up, my priorities are: Light Eater(Every time!) Firearms Hauler(if still needed) Agile|Martial Arts|Strong|High Stamina|Tough 1 in Medic & 1 in Hardy Awake|Carpentry Others When I leave, I take my last stack of cans(with a full belly of course), a stack of blue pills, a rifle, a medkit or two, and as much ammo as I can pack, and roam around to interesting districts hunting supplies. I hole up somewhere safe for a bit when supplies allow it. Haven't really worked out my late game goals yet, personally. As for the martial arts, maybe it's just my imagination, but there seems to be sound AI. I've found it safer to melee kill the one or two stray zombies, and save my guns for when I'm getting swarmed anyways(and for the living). Shooting tends to get me surrounded. I attached a recent 37th day death dump, if it'll help any. Attachments:
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nope
Member
Posts: 150
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Post by nope on Feb 18, 2012 0:15:10 GMT
Vintage is easy for me
The main thing, is to keep moving, you don't camp up in one spot for days on end and hope that the zombies don't find you, move all around town, grab what you need and continue
You guys really need to start playing extreme, 200-zombie games, in those games, it's basically vintage, but worst, the ZM's no longer gather and create a company, mainly because of the fact that the amount of ZM's have increased, it is extremely likely that a horde will cross paths with another ZM and boom, half the horde's gone, and also, the high-speed disciples are going to replace the standard zombie joe, running from these monsters isn't an option
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Post by oneself on Feb 18, 2012 21:51:54 GMT
nopeThen you mind sharing your strategy? The most troublesome thing is finding place to sleep in lategames, for VTG anyways. I had little problem with vanilla mode, but my strategy for vanilla does not work in VTG very well. also the zombie's tracking ability is very strange. I often find zombie bashing down my door despite the fact that I have not moved from my square at all for a couple of days. Very different from what I have experienced from vanilla.
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thebobster
Junior Member
Coder's Advocate
Posts: 51
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Post by thebobster on Mar 18, 2012 20:28:30 GMT
My vintage strategy is to RUN AND PANIC. As long as you make it across the border in time, you'll be safe for another two minutes.
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Post by voltagehero on Apr 5, 2012 3:09:04 GMT
Wait for about Day 4 or Day 5. Once there, head the hospital. By now, half their staff and patients are either dead or dying. If they are dying, wait another day, until the rest die out. Once everybody inside is dead, including Myers, block the hospital doors with cars. This allows only a handful of zombies to get in, every few days. Using this trick, you have a good fortress that you can easily hold, and a good supply of food. Of course, sometimes the car might be pushed away, and you'll have to put it back, and remember to destroy the corpses. The only issue I have with this is that, when the military starts dropping supplies, you don't hear them, so I'd suggest having some survivors in your team outside and guarding, who also look for food drops.
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