MP
Member
Posts: 150
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Post by MP on Feb 1, 2020 3:41:26 GMT
This might be the last release for some time, as I put RS:SA on hiatus to focus on other projects. Because of that, I've polished things up a bit, in the hopes of leaving you with a fully playable, stable release. Audio levels - particularly on the sound effects - have been balanced a bit. Keep in mind that you can choose volume levels to your taste, and if you really want to you can replace the sound files with whatever you like. The main change is the options relating to scoring. I've moved anything that effects high scores - which are effectively difficulty tweaks - to the new character creation process. This means that high scores are now calculated appropriately, and affected by the difficulty settings.
I made an attempt to port from MDX to SlimDX and SharpDX, but as those aren't 100% directly mapped it was beyond my skills. Both those APIs seem to be abandoned at this point, making it just that much harder. At some point I'd still like to revisit that, do some heavy optimisation of RS:SA, and add one or two more key features, but I can't say when that might be.
As always, see the first post of this thread for the download link. I'll keep an eye out for bug reports and fix those asap, but don't hold your breath for new releases. Feel free to keep providing feedback, and thank you to all those who've supported me along the way.
STILL ALIVE 2.5.11.7 (aka Release 7-4, 1/2/2020) ---------------------
Features: -Added a Resources Availability difficulty option, which influences: --the number of items spawned in the CHAR and army undergrounds at world generation. --the player's starting inventory. --the number of days before plants will fruit again. --the availability of dynamite. -Moved difficulty-related options to the character creation process. -Difficulty options cannot be changed mid-game (prevents score manipulation). -Tweaks to rescue day (including minimum of day #7). -Exempted dogs from all causes of zombification. -Added additional sound effects to humans, undead and dogs. -Added option to increase or decrease the damage done by undeads and/or livings.
Fixes: -Resetting default options no longer changes audio volumes. -Removed music from shop and housing basements. -Corrected playback of location-specific background music. -Added missing sound effects (eg stench killer, nearby construction). -Audio balancing right across the board. -Fixed armor bug relating to actor set on fire chance. -Fires now draw in front of objects (eg benches). -Districts containing the CHAR Underground or Army Base now experience normal district performance. -CHAR Underground and Army Base maps are now made to the same district size as the player chooses (for turn performance).
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Post by ljd147 on Sept 28, 2020 20:12:40 GMT
Found a bug in 2.5.11.7; I can provide more details on game state if needed. Start of report.
-----------------------------------------------
EXCEPTION
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at System.Collections.Generic.List`1.Enumerator.MoveNext()
at djack.RogueSurvivor.Engine.RogueGame.SpawnArmyHelicopterOnMap(Map map)
at djack.RogueSurvivor.Engine.RogueGame.OnNewDay()
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, SimFlags sim)
at djack.RogueSurvivor.Engine.RogueGame.GameLoop()
at djack.RogueSurvivor.Engine.RogueGame.Run()
at djack.RogueSurvivor.RogueForm.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at djack.RogueSurvivor.Program.Main()
-----------------------------------------------
LOG
0 init main : starting program...
1 init main : date : 9/28/2020 1:22:42 PM.
2 init main : game version : Still Alive 2.5.11.7 ALPHA.
3 init main : loading setup...
4 init main : setup : VIDEO_MANAGED_DIRECTX, SOUND_SFML
5 init main : creating main form...
6 init main : Form::InitializeComponent...
7 init main : creating GameCanvas...
8 init main : DXGameCanvas implementation...
9 init gfx : DXGameCanvas::InitializeComponent
10 init gfx : DXGameCanvas::SetStyle
11 init gfx : DXGameCanvas() done.
12 init main : SuspendLayout...
13 init main : setup GameCanvas...
14 init main : setup RogueForm
15 init main : ResumeLayout
16 init main : InitializeComponent() done.
17 init main : Form::SetClientSizeCore...
18 init main : Form::SetStyle...
19 init main : create font 1...
20 init main : create font 2...
21 init main : create RogueGame...
22 init main : Building RogueGame()
23 init main : creating Music Manager
24 init main : creating Sound Manager
25 init main : creating Ambient Sound Manager
26 init main : creating MessageManager
27 init main : creating Rules
28 init main : creating Town Generator
29 init main : creating options, keys, and hints
30 init main : creating databases
31 init main : RogueGame() done
32 init main : bind form...
33 init main : creating main form done.
34 init gfx : creating device...
35 init gfx : device info :
36 init gfx : - device desc : NVIDIA GeForce GTX 670
37 init gfx : - max texture size : 16384x16384
38 init gfx : - vertex shader version : 3.0
39 init gfx : - pixel shader version : 3.0
40 init gfx : device reset..
41 init gfx : creating sprite...
42 init gfx : creating text sprite...
43 init gfx : creating blank texture...
44 init gfx : creating render texture...
45 init gfx : creating render surface...
46 init gfx : creating minimap texture...
47 init gfx : init done.
48 init gfx : loading images...
49 init gfx : loading images done
50 init main : checking for manual...
51 init main : found manual!
52 init main : checking for manual... done!
53 init main : loading Skills data file...
54 init main : loading Skills data file... done!
55 init main : loading Items data files...
56 init main : loading Items data files... done!
57 init main : loading Items models...
58 init main : loading Items models... done!
59 init main : loading Actors data file...
60 init main : loading Actors data file... done!
61 run main : loading options...
62 run main : loading options... done!
63 run main : loading hints...
64 run main : loading hints... done!
65 run main : loading keybindings...
66 run main : failed to load keybindings (first run?), using defaults.
67 run main : loading keybindings... done!
68 init sound : loading music army file Resources\Music\RS - Army.ogg
69 init sound : loading music big bear theme song file Resources\Music\RS - Big Bear Theme Song.ogg
70 init sound : loading music biker file Resources\Music\RS - Biker.ogg
71 init sound : loading music blackops file Resources\Music\"Those guys".ogg
72 init sound : loading music char underground facility file Resources\Music\RS - CUF.ogg
73 init sound : loading music duckman theme song file Resources\Music\RS - Duckman Theme Song.ogg
74 init sound : loading music famu fataru theme song file Resources\Music\RS - Famu Fataru Theme Song.ogg
75 init sound : loading music fight file Resources\Music\RS - Fight.ogg
76 init sound : loading music gangsta file Resources\Music\RS - Gangsta.ogg
77 init sound : loading music hans von hanz theme song file Resources\Music\RS - Hans von Hanz Theme Song.ogg
78 init sound : loading music heythere file Resources\Music\RS - Hey There.ogg
79 init sound : loading music hospital file Resources\Music\RS - Hospital.ogg
80 init sound : loading music insane file Resources\Music\RS - Insane.ogg
81 init sound : loading music interlude file Resources\Music\RS - Interlude - Loop.ogg
82 init sound : loading music intro file Resources\Music\RS - Intro.ogg
83 init sound : loading music limbo file Resources\Music\RS - Limbo.ogg
84 init sound : loading music playerdeath file Resources\Music\RS - Post Mortem.ogg
85 init sound : loading music Post-rescue file Resources\Music\Post-rescue.ogg
86 init sound : loading music roguedjack theme song file Resources\Music\RS - Roguedjack Theme Song.ogg
87 init sound : loading music santaman theme song file Resources\Music\RS - Santaman Theme Song.ogg
88 init sound : loading music sewers file Resources\Music\RS - Sewers.ogg
89 init sound : loading music Shopping Mall file Resources\Music\Shopping Mall.ogg
90 init sound : loading music sleep file Resources\Music\RS - Sleep - Loop.ogg
91 init sound : loading music subway file Resources\Music\RS - Subway.ogg
92 init sound : loading music survivors file Resources\Music\RS - Survivors.ogg
93 init sound : loading music test_music file Resources\Music\test_music.ogg
94 init sound : loading music surface file Resources\Music\RS - Surface.ogg
95 init sound : loading sound player undead eats file Resources\Sfx\sfx - undead eat player.ogg
96 init sound : loading sound nightmare file Resources\Sfx\sfx - nightmare.ogg
97 init sound : loading sound player does melee attack file Resources\Sfx\melee_attack_player.ogg
98 init sound : loading sound melee attack nearby file Resources\Sfx\melee_attack_nearby.ogg
99 init sound : loading sound player misses melee attack file Resources\Sfx\melee_attack_miss_player.ogg
100 init sound : loading sound missed melee attack nearby file Resources\Sfx\melee_attack_miss_nearby.ogg
101 init sound : loading sound player fires pistol file Resources\Sfx\pistol_single-shot_player.ogg
102 init sound : loading sound player fires pistol burst file Resources\Sfx\pistol_rapid-fire_player.ogg
103 init sound : loading sound player fires hunting rifle file Resources\Sfx\huntingrifle_player.ogg
104 init sound : loading sound player fires shotgun file Resources\Sfx\shotgun-a2_player.ogg
105 init sound : loading sound player fires crossbow file Resources\Sfx\crossbow_player.ogg
106 init sound : loading sound player fires precision rifle file Resources\Sfx\precision_rifle_player.ogg
107 init sound : loading sound player fires revolver file Resources\Sfx\revolver_single-shot_player.ogg
108 init sound : loading sound player fires revolver rounds file Resources\Sfx\revolver_rapid-fire_player.ogg
109 init sound : loading sound player fires army rifle file Resources\Sfx\army_rifle_single-shot_player.ogg
110 init sound : loading sound player fires army rifle burst file Resources\Sfx\army_rifle_rapid-fire_player.ogg
111 init sound : loading sound pistol firing nearby file Resources\Sfx\pistol_single-shot_nearby.ogg
112 init sound : loading sound pistol shots nearby file Resources\Sfx\pistol_rapid-fire_nearby.ogg
113 init sound : loading sound hunting rifle firing nearby file Resources\Sfx\huntingrifle_nearby.ogg
114 init sound : loading sound shotgun firing nearby file Resources\Sfx\shotgun-a2_nearby.ogg
115 init sound : loading sound crossbow firing nearby file Resources\Sfx\crossbow_nearby.ogg
116 init sound : loading sound precision rifle firing nearby file Resources\Sfx\precision_rifle_nearby.ogg
117 init sound : loading sound revolver firing nearby file Resources\Sfx\revolver_single-shot_nearby.ogg
118 init sound : loading sound revolver shots nearby file Resources\Sfx\revolver_rapid-fire_nearby.ogg
119 init sound : loading sound army rifle firing nearby file Resources\Sfx\army_rifle_single-shot_nearby.ogg
120 init sound : loading sound army rifle burst nearby file Resources\Sfx\army_rifle_rapid-fire_nearby.ogg
121 init sound : loading sound pistol firing somewhere file Resources\Sfx\pistol_single-shot_far.ogg
122 init sound : loading sound pistol shots somewhere file Resources\Sfx\pistol_rapid-fire_far.ogg
123 init sound : loading sound hunting rifle firing somewhere file Resources\Sfx\huntingrifle_far.ogg
124 init sound : loading sound shotgun firing somewhere file Resources\Sfx\shotgun-a2_far.ogg
125 init sound : loading sound precision rifle firing somewhere file Resources\Sfx\precision_rifle_far.ogg
126 init sound : loading sound revolver firing somewhere file Resources\Sfx\revolver_single-shot_far.ogg
127 init sound : loading sound revolver shots somewhere file Resources\Sfx\revolver_rapid-fire_far.ogg
128 init sound : loading sound army rifle firing somewhere file Resources\Sfx\army_rifle_single-shot_far.ogg
129 init sound : loading sound army rifle burst somewhere file Resources\Sfx\army_rifle_rapid-fire_far.ogg
130 init sound : loading sound zips armor file Resources\Sfx\zipper.ogg
131 init sound : loading sound equips gun file Resources\Sfx\equip_gun_player.ogg
132 init sound : loading sound clicks torch file Resources\Sfx\torch_click_player.ogg
133 init sound : loading sound climbing fence file Resources\Sfx\climb_fence_player.ogg
134 init sound : loading sound climbing fence nearby file Resources\Sfx\climb_fence_nearby.ogg
135 init sound : loading sound climbing on car file Resources\Sfx\jump_on_car_player.ogg
136 init sound : loading sound climbing on car nearby file Resources\Sfx\jump_on_car_nearby.ogg
137 init sound : loading sound sprays scent file Resources\Sfx\spray_scent.ogg
138 init sound : loading sound sprays tag file Resources\Sfx\spray_tag.ogg
139 init sound : loading sound eats food file Resources\Sfx\eat_food.ogg
140 init sound : loading sound vomits file Resources\Sfx\vomit_player.ogg
141 init sound : loading sound opening glass door file Resources\Sfx\glass_door.ogg
142 init sound : loading sound opening wooden door file Resources\Sfx\wooden_door_open.ogg
143 init sound : loading sound closing wooden door file Resources\Sfx\wooden_door_close.ogg
144 init sound : loading sound uses medicine file Resources\Sfx\medicine.ogg
145 init sound : loading sound uses pills file Resources\Sfx\pills.ogg
146 init sound : loading sound scream nearby 01 file Resources\Sfx\scream_nearby_01.ogg
147 init sound : loading sound scream nearby 02 file Resources\Sfx\scream_nearby_02.ogg
148 init sound : loading sound scream nearby 03 file Resources\Sfx\scream_nearby_03.ogg
149 init sound : loading sound scream nearby 04 file Resources\Sfx\scream_nearby_04.ogg
150 init sound : loading sound scream nearby 05 file Resources\Sfx\scream_nearby_05.ogg
151 init sound : loading sound scream nearby 07 file Resources\Sfx\scream_nearby_07.ogg
152 init sound : loading sound scream far 01 file Resources\Sfx\scream_far_01.ogg
153 init sound : loading sound scream far 02 file Resources\Sfx\scream_far_02.ogg
154 init sound : loading sound scream far 03 file Resources\Sfx\scream_far_03.ogg
155 init sound : loading sound scream far 04 file Resources\Sfx\scream_far_04.ogg
156 init sound : loading sound scream far 05 file Resources\Sfx\scream_far_05.ogg
157 init sound : loading sound scream far 07 file Resources\Sfx\scream_far_07.ogg
158 init sound : loading sound bash something wooden file Resources\Sfx\bash_wood_player.ogg
159 init sound : loading sound something wooden bashed nearby file Resources\Sfx\bash_wood_nearby.ogg
160 init sound : loading sound turns page file Resources\Sfx\turn_page.ogg
161 init sound : loading sound nearby undead eats file Resources\Sfx\sfx - undead eat nearby.ogg
162 init sound : loading sound vomits nearby file Resources\Sfx\vomit_nearby.ogg
163 init sound : loading sound shoves actor file Resources\Sfx\shove_player.ogg
164 init sound : loading sound actor shoved nearby file Resources\Sfx\shove_nearby.ogg
165 init sound : loading sound pushes visible metal object file Resources\Sfx\push_metal_object_visible.ogg
166 init sound : loading sound pushes audible metal object file Resources\Sfx\push_metal_object_audible.ogg
167 init sound : loading sound player constructs something file Resources\Sfx\building_player.ogg
168 init sound : loading sound nearby construction file Resources\Sfx\building_nearby.ogg
169 init sound : loading sound player steps on can file Resources\Sfx\can_trap_player.ogg
170 init sound : loading sound player triggers bear trap file Resources\Sfx\bear_trap_player.ogg
171 init sound : loading sound player steps on spikes file Resources\Sfx\spike_trap.ogg
172 init sound : loading sound player in barbed wire file Resources\Sfx\barbed_wire_player.ogg
173 init sound : loading sound can trap nearby file Resources\Sfx\can_trap_nearby.ogg
174 init sound : loading sound bear trap nearby file Resources\Sfx\bear_trap_nearby.ogg
175 init sound : loading sound can trap somewhere file Resources\Sfx\can_trap_far.ogg
176 init sound : loading sound bear trap somewhere file Resources\Sfx\bear_trap_far.ogg
177 init sound : loading sound dynamite explosion file Resources\Sfx\dynamite_visible.ogg
178 init sound : loading sound dynamite explosion nearby file Resources\Sfx\dynamite_audible.ogg
179 init sound : loading sound grenade explosion file Resources\Sfx\grenade_visible.ogg
180 init sound : loading sound grenade explosion nearby file Resources\Sfx\grenade_audible.ogg
181 init sound : loading sound molotov explosion file Resources\Sfx\molotov_visible.ogg
182 init sound : loading sound molotov explosion nearby file Resources\Sfx\molotov_audible.ogg
183 init sound : loading sound flashbang explosion file Resources\Sfx\flashbang_visible.ogg
184 init sound : loading sound flashbang explosion nearby file Resources\Sfx\flashbang_audible.ogg
185 init sound : loading sound player smokes file Resources\Sfx\smoking.ogg
186 init sound : loading sound roller door file Resources\Sfx\roller_door.ogg
187 init sound : loading sound player fires nail gun file Resources\Sfx\nail_gun.ogg
188 init sound : loading sound break wooden door file Resources\Sfx\break_woodendoor_player.ogg
189 init sound : loading sound wooden door breaks nearby file Resources\Sfx\break_woodendoor_nearby.ogg
190 init sound : loading sound break glass door file Resources\Sfx\break_glassdoor_player.ogg
191 init sound : loading sound glass door breaks nearby file Resources\Sfx\break_glassdoor_nearby.ogg
192 init sound : loading sound break metal door file Resources\Sfx\break_metaldoor_player.ogg
193 init sound : loading sound metal door breaks nearby file Resources\Sfx\break_metaldoor_nearby.ogg
194 init sound : loading sound player bashes other object file Resources\Sfx\bash_other_objects_player.ogg
195 init sound : loading sound bash other objects nearby file Resources\Sfx\bash_other_objects_nearby.ogg
196 init sound : loading sound something ceramic breaks file Resources\Sfx\break_ceramic_visible.ogg
197 init sound : loading sound something ceramic is bashed file Resources\Sfx\bash_ceramic_visible.ogg
198 init sound : loading sound bash metal door file Resources\Sfx\bash_metaldoor_player.ogg
199 init sound : loading sound metal door bashed nearby file Resources\Sfx\bash_metaldoor_nearby.ogg
200 init sound : loading sound pushes visible wooden object file Resources\Sfx\push_wooden_object_visible.ogg
201 init sound : loading sound pushes audible wooden object file Resources\Sfx\push_wooden_object_audible.ogg
202 init sound : loading sound reincarnate file Resources\Sfx\RS - Reincarnate.ogg
203 init sound : loading sound night vision file Resources\Sfx\night_vision.ogg
204 init sound : loading sound access denied file Resources\Sfx\access_denied.ogg
205 init sound : loading sound access granted file Resources\Sfx\access_granted.ogg
206 init sound : loading sound achievement file Resources\Sfx\achievement.ogg
207 init sound : loading sound drinks file Resources\Sfx\drink.ogg
208 init sound : loading sound plants seeds file Resources\Sfx\plant_seeds.ogg
209 init sound : loading sound places trap file Resources\Sfx\place_trap.ogg
210 init sound : loading sound makes molotov file Resources\Sfx\make_molotov.ogg
211 init sound : loading sound male hurt file Resources\Sfx\male_hurt.ogg
212 init sound : loading sound female hurt file Resources\Sfx\female_hurt.ogg
213 init sound : loading sound player uses chainsaw file Resources\Sfx\chainsaw_player.ogg
214 init sound : loading sound chainsaw used nearby file Resources\Sfx\chainsaw_nearby.ogg
215 init sound : loading sound chainsaw used somewhere file Resources\Sfx\chainsaw_far.ogg
216 init sound : loading sound flamethrower burst nearby file Resources\Sfx\flamethrower_audible.ogg
217 init sound : loading sound flamethrower burst file Resources\Sfx\flamethrower_visible.ogg
218 init sound : loading sound fuel can explosion file Resources\Sfx\fuel_can_visible.ogg
219 init sound : loading sound fuel can explosion nearby file Resources\Sfx\fuel_can_audible.ogg
220 init sound : loading sound fuel pump explosion file Resources\Sfx\fuel_pump_visible.ogg
221 init sound : loading sound fuel pump explosion nearby file Resources\Sfx\fuel_pump_audible.ogg
222 init sound : loading sound lights flare file Resources\Sfx\flare.ogg
223 init sound : loading sound lights glowstick file Resources\Sfx\glowstick.ogg
224 init sound : loading sound equips file Resources\Sfx\equip.ogg
225 init sound : loading sound player uses shield file Resources\Sfx\shield_block_player.ogg
226 init sound : loading sound shield used nearby file Resources\Sfx\shield_block_nearby.ogg
227 init sound : loading sound smoke grenade burst file Resources\Sfx\smoke_grenade.ogg
228 init sound : loading sound player fires stun gun file Resources\Sfx\stun_gun_player.ogg
229 init sound : loading sound stun gun fired nearby file Resources\Sfx\stun_gun_nearby.ogg
230 init sound : loading sound dog barks nearby file Resources\Sfx\dog_bark_nearby.ogg
231 init sound : loading sound dog barks somewhere file Resources\Sfx\dog_bark_far.ogg
232 init sound : loading sound dog flees file Resources\Sfx\dog_yips.ogg
233 init sound : loading sound dog growls file Resources\Sfx\dog_growl.ogg
234 init sound : loading sound rat screeches file Resources\Sfx\rat_screech.ogg
235 init sound : loading sound sewers thing growl file Resources\Sfx\sewers_thing_growl.ogg
236 init sound : loading sound skeleton growls file Resources\Sfx\skeleton_growl.ogg
237 init sound : loading sound shambler growls file Resources\Sfx\shambler_growl.ogg
238 init sound : loading sound zombie master growls file Resources\Sfx\zombie_master_growl.ogg
239 init sound : loading sound zombified groans file Resources\Sfx\zombified_groan.ogg
240 init sound : loading sound whisper file Resources\Sfx\psst2.ogg
241 init sound : loading sound male player shouts file Resources\Sfx\male_shout_player.ogg
242 init sound : loading sound female player shouts file Resources\Sfx\female_shout_player.ogg
243 init sound : loading sound man nearby shouts file Resources\Sfx\male_shout_nearby.ogg
244 init sound : loading sound woman nearby shouts file Resources\Sfx\female_shout_nearby.ogg
245 init sound : loading sound opening metal door file Resources\Sfx\metal_door_open.ogg
246 init sound : loading sound closing metal door file Resources\Sfx\metal_door_close.ogg
247 init sound : loading music outside whilst raining file Resources\Ambients\rain_outside_looped.ogg
248 init sound : loading music inside whilst raining file Resources\Ambients\rain_inside_looped.ogg
249 init sound : loading music helicopter flyover file Resources\Ambients\helicopter_flyover.ogg
250 init sound : loading music stationary helicopter farthest file Resources\Ambients\helicopter_static_farthest.ogg
251 init sound : loading music stationary helicopter far file Resources\Ambients\helicopter_static_far.ogg
252 init sound : loading music stationary helicopter nearby file Resources\Ambients\helicopter_static_nearby.ogg
253 init sound : loading music stationary helicopter visible file Resources\Ambients\helicopter_static_visible.ogg
254 init sound : loading music outside whilst thundering rain file Resources\Ambients\thundering_rain_outside_looped.ogg
255 init sound : loading music inside whilst thundering rain file Resources\Ambients\thundering_rain_inside_looped.ogg
256 init sound : loading music wild animals file Resources\Ambients\night_animals.ogg
257 init sound : loading music hearing church bells nearby file Resources\Ambients\church_bells_within_map.ogg
258 init sound : loading music hearing church bells far off file Resources\Ambients\church_bells_outside_map.ogg
259 init sound : loading music test_ambient file Resources\Ambients\test_ambient.ogg
260 run main : Loading text file MANUAL.txt...
261 run main : done!
262 run main : loading high score table...
263 run main : loading high score table... done!
264 run main : loading session...
265 run main : loading session... done!
266 run main : starting sim...
267 run main : ...allocating sim thread
268 run main : ...sim thread start.
269 run main : sim thread: starting loop
270 run main : chain reaction fuel cans: 1
271 run main : chain reaction fuel cans: 1
272 run main : chain reaction fuel cans: 1
273 run main : chain reaction fuel cans: 1
274 run main : chain reaction fuel cans: 1
275 run main : chain reaction fuel cans: 1
276 run main : chain reaction fuel cans: 1
277 run main : chain reaction fuel cans: 1
278 run main : chain reaction fuel cans: 1
279 run main : chain reaction fuel cans: 1
280 run main : chain reaction fuel cans: 1
281 run main : chain reaction fuel cans: 1
282 run main : chain reaction fuel cans: 1
283 run main : chain reaction fuel cans: 1
284 run main : chain reaction fuel cans: 1
285 run main : stopping & clearing sim thread...
286 run main : ...telling sim thread to stop
287 run main : ...sim thread told to stop
288 run main : ...waiting for sim thread to stop
289 run main : ...waiting for sim thread to stop
290 run main : ...waiting for sim thread to stop
291 run main : ...waiting for sim thread to stop
292 run main : ...waiting for sim thread to stop
293 run main : ...waiting for sim thread to stop
294 run main : ...waiting for sim thread to stop
295 run main : ...waiting for sim thread to stop
296 run main : ...waiting for sim thread to stop
297 run main : ...waiting for sim thread to stop
298 run main : ...waiting for sim thread to stop
299 run main : ...waiting for sim thread to stop
300 run main : ...waiting for sim thread to stop
301 run main : ...waiting for sim thread to stop
302 run main : sim thread: told to stop, stopping work
303 run main : sim thread: working stopped
304 run main : ...sim thread has stopped
305 run main : stopping & clearing sim thread done!
306 run main : saving session...
307 run main : saving session... done!
308 run main : starting sim...
309 run main : ...allocating sim thread
310 run main : ...sim thread start.
311 run main : sim thread: starting loop
312 run main : stopping & clearing sim thread...
313 run main : ...telling sim thread to stop
314 run main : ...sim thread told to stop
315 run main : ...waiting for sim thread to stop
316 run main : sim thread: told to stop, stopping work
317 run main : sim thread: working stopped
318 run main : ...waiting for sim thread to stop
319 run main : ...sim thread has stopped
320 run main : stopping & clearing sim thread done!
321 run main : starting sim...
322 run main : ...allocating sim thread
323 run main : ...sim thread start.
324 run main : sim thread: starting loop
325 run main : stopping & clearing sim thread...
326 run main : ...telling sim thread to stop
327 run main : ...sim thread told to stop
328 run main : ...waiting for sim thread to stop
329 run main : ...waiting for sim thread to stop
330 run main : ...waiting for sim thread to stop
331 run main : sim thread: told to stop, stopping work
332 run main : sim thread: working stopped
333 run main : ...sim thread has stopped
334 run main : stopping & clearing sim thread done!
335 run main : starting sim...
336 run main : ...allocating sim thread
337 run main : ...sim thread start.
338 run main : sim thread: starting loop
339 run main : stopping & clearing sim thread...
340 run main : ...telling sim thread to stop
341 run main : ...sim thread told to stop
342 run main : ...waiting for sim thread to stop
343 run main : ...waiting for sim thread to stop
344 run main : ...waiting for sim thread to stop
345 run main : ...waiting for sim thread to stop
346 run main : ...waiting for sim thread to stop
347 run main : ...waiting for sim thread to stop
348 run main : sim thread: told to stop, stopping work
349 run main : sim thread: working stopped
350 run main : ...sim thread has stopped
351 run main : stopping & clearing sim thread done!
352 run main : saving session...
353 run main : saving session... done!
354 run main : starting sim...
355 run main : ...allocating sim thread
356 run main : ...sim thread start.
357 run main : sim thread: starting loop
358 run main : chain reaction fuel cans: 1
359 run main : chain reaction fuel cans: 1
360 run main : chain reaction fuel cans: 1
361 run main : chain reaction fuel cans: 1
362 run main : chain reaction fuel cans: 1
363 run main : chain reaction fuel cans: 1
364 run main : chain reaction fuel cans: 1
365 run main : chain reaction fuel cans: 1
366 run main : chain reaction fuel cans: 1
367 run main : chain reaction fuel cans: 1
368 run main : chain reaction fuel cans: 1
369 run main : chain reaction fuel cans: 1
370 run main : chain reaction fuel cans: 1
371 run main : chain reaction fuel cans: 1
372 run main : chain reaction fuel cans: 1
373 run main : chain reaction fuel cans: 1
374 run main : chain reaction fuel cans: 1
375 run main : chain reaction fuel cans: 1
376 run main : chain reaction fuel cans: 1
377 run main : chain reaction fuel cans: 1
378 run main : chain reaction fuel cans: 1
379 run main : chain reaction fuel cans: 1
380 run main : chain reaction fuel cans: 1
381 run main : chain reaction fuel cans: 1
382 run main : chain reaction fuel cans: 1
383 run main : stopping & clearing sim thread...
384 run main : ...telling sim thread to stop
385 run main : ...sim thread told to stop
386 run main : ...waiting for sim thread to stop
387 run main : sim thread: told to stop, stopping work
388 run main : sim thread: working stopped
389 run main : ...sim thread has stopped
390 run main : stopping & clearing sim thread done!
391 run main : saving session...
392 run main : saving session... done!
393 run main : starting sim...
394 run main : ...allocating sim thread
395 run main : ...sim thread start.
396 run main : sim thread: starting loop
397 run main : chain reaction fuel cans: 1
398 run main : chain reaction fuel cans: 1
399 run main : chain reaction fuel cans: 1
400 run main : chain reaction fuel cans: 1
401 run main : chain reaction fuel cans: 1
402 run main : chain reaction fuel cans: 1
403 run main : chain reaction fuel cans: 1
404 run main : chain reaction fuel cans: 1
405 run main : chain reaction fuel cans: 1
406 run main : chain reaction fuel cans: 1
407 run main : chain reaction fuel cans: 1
408 run main : chain reaction fuel cans: 1
409 run main : chain reaction fuel cans: 1
410 run main : chain reaction fuel cans: 1
411 run main : stopping & clearing sim thread...
412 run main : ...telling sim thread to stop
413 run main : ...sim thread told to stop
414 run main : ...waiting for sim thread to stop
415 run main : ...waiting for sim thread to stop
416 run main : ...waiting for sim thread to stop
417 run main : ...waiting for sim thread to stop
418 run main : ...waiting for sim thread to stop
419 run main : ...waiting for sim thread to stop
420 run main : ...waiting for sim thread to stop
421 run main : ...waiting for sim thread to stop
422 run main : sim thread: told to stop, stopping work
423 run main : sim thread: working stopped
424 run main : ...sim thread has stopped
425 run main : stopping & clearing sim thread done!
426 run main : saving session...
427 run main : saving session... done!
428 run main : starting sim...
429 run main : ...allocating sim thread
430 run main : ...sim thread start.
431 run main : sim thread: starting loop
432 run main : chain reaction fuel cans: 1
433 run main : chain reaction fuel cans: 1
434 run main : stopping & clearing sim thread...
435 run main : ...telling sim thread to stop
436 run main : ...sim thread told to stop
437 run main : ...waiting for sim thread to stop
438 run main : ...waiting for sim thread to stop
439 run main : ...waiting for sim thread to stop
440 run main : sim thread: told to stop, stopping work
441 run main : sim thread: working stopped
442 run main : ...sim thread has stopped
443 run main : stopping & clearing sim thread done!
444 run main : starting sim...
445 run main : ...allocating sim thread
446 run main : ...sim thread start.
447 run main : sim thread: starting loop
448 run main : chain reaction fuel cans: 1
449 run main : chain reaction fuel cans: 1
450 run main : chain reaction fuel cans: 1
451 run main : chain reaction fuel cans: 1
452 run main : chain reaction fuel cans: 1
453 run main : chain reaction fuel cans: 1
454 run main : chain reaction fuel cans: 1
455 run main : chain reaction fuel cans: 1
456 run main : chain reaction fuel cans: 1
457 run main : chain reaction fuel cans: 1
458 run main : stopping & clearing sim thread...
459 run main : ...telling sim thread to stop
460 run main : ...sim thread told to stop
461 run main : ...waiting for sim thread to stop
462 run main : sim thread: told to stop, stopping work
463 run main : sim thread: working stopped
464 run main : ...sim thread has stopped
465 run main : stopping & clearing sim thread done!
466 run main : saving session...
467 run main : saving session... done!
468 run main : starting sim...
469 run main : ...allocating sim thread
470 run main : ...sim thread start.
471 run main : sim thread: starting loop
472 run main : chain reaction fuel cans: 1
473 run main : chain reaction fuel cans: 1
474 run main : chain reaction fuel cans: 1
475 run main : chain reaction fuel cans: 1
476 run main : chain reaction fuel cans: 1
477 run main : chain reaction fuel cans: 1
478 run main : chain reaction fuel cans: 1
479 run main : chain reaction fuel cans: 1
480 run main : chain reaction fuel cans: 1
481 run main : chain reaction fuel cans: 1
482 run main : chain reaction fuel cans: 1
483 run main : chain reaction fuel cans: 1
484 run main : stopping & clearing sim thread...
485 run main : ...telling sim thread to stop
486 run main : ...sim thread told to stop
487 run main : ...waiting for sim thread to stop
488 run main : ...waiting for sim thread to stop
489 run main : ...waiting for sim thread to stop
490 run main : ...waiting for sim thread to stop
491 run main : ...waiting for sim thread to stop
492 run main : ...waiting for sim thread to stop
493 run main : sim thread: told to stop, stopping work
494 run main : sim thread: working stopped
495 run main : ...sim thread has stopped
496 run main : stopping & clearing sim thread done!
497 run main : starting sim...
498 run main : ...allocating sim thread
499 run main : ...sim thread start.
500 run main : sim thread: starting loop
501 run main : chain reaction fuel cans: 1
502 run main : chain reaction fuel cans: 1
503 run main : stopping & clearing sim thread...
504 run main : ...telling sim thread to stop
505 run main : ...sim thread told to stop
506 run main : ...waiting for sim thread to stop
507 run main : ...waiting for sim thread to stop
508 run main : ...waiting for sim thread to stop
509 run main : ...waiting for sim thread to stop
510 run main : ...waiting for sim thread to stop
511 run main : ...waiting for sim thread to stop
512 run main : ...waiting for sim thread to stop
513 run main : ...waiting for sim thread to stop
514 run main : ...waiting for sim thread to stop
515 run main : ...waiting for sim thread to stop
516 run main : ...waiting for sim thread to stop
517 run main : ...waiting for sim thread to stop
518 run main : ...waiting for sim thread to stop
519 run main : ...waiting for sim thread to stop
520 run main : ...waiting for sim thread to stop
521 run main : ...waiting for sim thread to stop
522 run main : sim thread: told to stop, stopping work
523 run main : sim thread: working stopped
524 run main : ...sim thread has stopped
525 run main : stopping & clearing sim thread done!
526 run main : saving session...
527 run main : saving session... done!
528 run main : starting sim...
529 run main : ...allocating sim thread
530 run main : ...sim thread start.
531 run main : sim thread: starting loop
532 run main : chain reaction fuel cans: 1
533 run main : chain reaction fuel cans: 1
534 run main : chain reaction fuel cans: 1
535 run main : chain reaction fuel cans: 1
536 run main : chain reaction fuel cans: 1
537 run main : chain reaction fuel cans: 1
538 run main : chain reaction fuel cans: 1
539 run main : chain reaction fuel cans: 1
540 run main : chain reaction fuel cans: 1
541 run main : chain reaction fuel cans: 1
542 run main : chain reaction fuel cans: 1
543 run main : chain reaction fuel cans: 1
544 run main : chain reaction fuel cans: 1
545 run main : chain reaction fuel cans: 1
546 run main : chain reaction fuel cans: 1
547 run main : chain reaction fuel cans: 1
548 run main : chain reaction fuel cans: 1
549 run main : chain reaction fuel cans: 1
550 run main : chain reaction fuel cans: 1
551 run main : chain reaction fuel cans: 1
552 run main : chain reaction fuel cans: 1
553 run main : chain reaction fuel cans: 1
554 run main : chain reaction fuel cans: 1
555 run main : chain reaction fuel cans: 1
556 run main : chain reaction fuel cans: 1
557 run main : chain reaction fuel cans: 1
558 run main : chain reaction fuel cans: 1
559 run main : chain reaction fuel cans: 1
560 run main : chain reaction fuel cans: 1
561 run main : chain reaction fuel cans: 1
562 run main : chain reaction fuel cans: 1
563 run main : chain reaction fuel cans: 1
564 run main : chain reaction fuel cans: 1
565 run main : chain reaction fuel cans: 1
566 run main : chain reaction fuel cans: 1
567 run main : chain reaction fuel cans: 1
568 run main : chain reaction fuel cans: 1
569 run main : chain reaction fuel cans: 1
570 run main : chain reaction fuel cans: 1
571 run main : chain reaction fuel cans: 1
572 run main : chain reaction fuel cans: 1
573 run main : chain reaction fuel cans: 1
574 run main : chain reaction fuel cans: 1
575 run main : chain reaction fuel cans: 1
576 run main : chain reaction fuel cans: 1
577 run main : chain reaction fuel cans: 1
578 run main : chain reaction fuel cans: 1
579 run main : chain reaction fuel cans: 1
580 run main : chain reaction fuel cans: 1
581 run main : chain reaction fuel cans: 1
582 run main : chain reaction fuel cans: 1
583 run main : chain reaction fuel cans: 1
584 run main : chain reaction fuel cans: 1
585 run main : chain reaction fuel cans: 1
586 run main : chain reaction fuel cans: 1
587 run main : chain reaction fuel cans: 1
588 run main : chain reaction fuel cans: 1
589 run main : chain reaction fuel cans: 1
590 run main : chain reaction fuel cans: 1
591 run main : chain reaction fuel cans: 1
592 run main : chain reaction fuel cans: 1
593 run main : chain reaction fuel cans: 1
594 run main : chain reaction fuel cans: 1
595 run main : chain reaction fuel cans: 1
596 run main : chain reaction fuel cans: 1
597 run main : chain reaction fuel cans: 1
598 run main : chain reaction fuel cans: 1
599 run main : chain reaction fuel cans: 1
600 run main : chain reaction fuel cans: 1
601 run main : chain reaction fuel cans: 1
602 run main : chain reaction fuel cans: 1
603 run main : stopping & clearing sim thread...
604 run main : ...telling sim thread to stop
605 run main : ...sim thread told to stop
606 run main : ...waiting for sim thread to stop
607 run main : ...waiting for sim thread to stop
608 run main : ...waiting for sim thread to stop
609 run main : ...waiting for sim thread to stop
610 run main : ...waiting for sim thread to stop
611 run main : ...waiting for sim thread to stop
612 run main : sim thread: told to stop, stopping work
613 run main : sim thread: working stopped
614 run main : ...sim thread has stopped
615 run main : stopping & clearing sim thread done!
616 run main : stopping & clearing sim thread...
617 run main : stopping & clearing sim thread done!
618 run main : starting sim...
619 run main : ...allocating sim thread
620 run main : ...sim thread start.
621 run main : sim thread: starting loop
622 run main : stopping & clearing sim thread...
623 run main : ...telling sim thread to stop
624 run main : ...sim thread told to stop
625 run main : ...waiting for sim thread to stop
626 run main : ...waiting for sim thread to stop
627 run main : ...waiting for sim thread to stop
628 run main : ...waiting for sim thread to stop
629 run main : ...waiting for sim thread to stop
630 run main : ...waiting for sim thread to stop
631 run main : ...waiting for sim thread to stop
632 run main : ...waiting for sim thread to stop
633 run main : ...waiting for sim thread to stop
634 run main : ...waiting for sim thread to stop
635 run main : ...waiting for sim thread to stop
636 run main : ...waiting for sim thread to stop
637 run main : ...waiting for sim thread to stop
638 run main : sim thread: told to stop, stopping work
639 run main : sim thread: working stopped
640 run main : ...sim thread has stopped
641 run main : stopping & clearing sim thread done!
642 run main : saving session...
643 run main : saving session... done!
644 run main : starting sim...
645 run main : ...allocating sim thread
646 run main : ...sim thread start.
647 run main : sim thread: starting loop
648 run main : chain reaction fuel cans: 1
649 run main : chain reaction fuel cans: 1
650 run main : chain reaction fuel cans: 1
651 run main : chain reaction fuel cans: 1
652 run main : chain reaction fuel cans: 1
653 run main : chain reaction fuel cans: 1
654 run main : chain reaction fuel cans: 1
655 run main : chain reaction fuel cans: 1
656 run main : chain reaction fuel cans: 1
657 run main : chain reaction fuel cans: 1
658 run main : chain reaction fuel cans: 1
659 run main : chain reaction fuel cans: 1
660 run main : chain reaction fuel cans: 1
661 run main : chain reaction fuel cans: 1
662 run main : chain reaction fuel cans: 1
663 run main : chain reaction fuel cans: 1
664 run main : chain reaction fuel cans: 1
665 run main : chain reaction fuel cans: 1
666 run main : chain reaction fuel cans: 1
667 run main : chain reaction fuel cans: 1
668 run main : chain reaction fuel cans: 1
669 run main : stopping & clearing sim thread...
670 run main : ...telling sim thread to stop
671 run main : ...sim thread told to stop
672 run main : ...waiting for sim thread to stop
673 run main : ...waiting for sim thread to stop
674 run main : sim thread: told to stop, stopping work
675 run main : sim thread: working stopped
676 run main : ...sim thread has stopped
677 run main : stopping & clearing sim thread done!
678 run main : starting sim...
679 run main : ...allocating sim thread
680 run main : ...sim thread start.
681 run main : sim thread: starting loop
682 run main : chain reaction fuel cans: 1
683 run main : chain reaction fuel cans: 1
684 run main : chain reaction fuel cans: 1
685 run main : chain reaction fuel cans: 1
686 run main : chain reaction fuel cans: 1
687 run main : chain reaction fuel cans: 1
688 run main : chain reaction fuel cans: 1
689 run main : chain reaction fuel cans: 1
690 run main : chain reaction fuel cans: 1
691 run main : chain reaction fuel cans: 1
692 run main : chain reaction fuel cans: 1
693 run main : chain reaction fuel cans: 1
694 run main : stopping & clearing sim thread...
695 run main : ...telling sim thread to stop
696 run main : ...sim thread told to stop
697 run main : ...waiting for sim thread to stop
698 run main : sim thread: told to stop, stopping work
699 run main : sim thread: working stopped
700 run main : ...sim thread has stopped
701 run main : stopping & clearing sim thread done!
702 run main : starting sim...
703 run main : ...allocating sim thread
704 run main : ...sim thread start.
705 run main : sim thread: starting loop
706 run main : stopping & clearing sim thread...
707 run main : ...telling sim thread to stop
708 run main : ...sim thread told to stop
709 run main : ...waiting for sim thread to stop
710 run main : ...waiting for sim thread to stop
711 run main : ...waiting for sim thread to stop
712 run main : sim thread: told to stop, stopping work
713 run main : sim thread: working stopped
714 run main : ...sim thread has stopped
715 run main : stopping & clearing sim thread done!
716 run main : saving session...
717 run main : saving session... done!
718 run main : starting sim...
719 run main : ...allocating sim thread
720 run main : ...sim thread start.
721 run main : sim thread: starting loop
722 run main : chain reaction fuel cans: 1
723 run main : chain reaction fuel cans: 1
724 run main : chain reaction fuel cans: 1
725 run main : chain reaction fuel cans: 1
726 run main : chain reaction fuel cans: 1
727 run main : chain reaction fuel cans: 1
728 run main : chain reaction fuel cans: 1
729 run main : chain reaction fuel cans: 1
730 run main : chain reaction fuel cans: 1
731 run main : stopping & clearing sim thread...
732 run main : ...telling sim thread to stop
733 run main : ...sim thread told to stop
734 run main : ...waiting for sim thread to stop
735 run main : ...waiting for sim thread to stop
736 run main : ...waiting for sim thread to stop
737 run main : ...waiting for sim thread to stop
738 run main : sim thread: told to stop, stopping work
739 run main : sim thread: working stopped
740 run main : ...sim thread has stopped
741 run main : stopping & clearing sim thread done!
742 run main : saving session...
743 run main : saving session... done!
744 run main : starting sim...
745 run main : ...allocating sim thread
746 run main : ...sim thread start.
747 run main : sim thread: starting loop
748 run main : chain reaction fuel cans: 1
749 run main : chain reaction fuel cans: 1
750 run main : chain reaction fuel cans: 1
751 run main : chain reaction fuel cans: 1
752 run main : chain reaction fuel cans: 1
753 run main : chain reaction fuel cans: 1
754 run main : chain reaction fuel cans: 1
755 run main : chain reaction fuel cans: 1
756 run main : chain reaction fuel cans: 1
757 run main : chain reaction fuel cans: 1
758 run main : chain reaction fuel cans: 1
759 run main : chain reaction fuel cans: 1
760 run main : chain reaction fuel cans: 1
761 run main : chain reaction fuel cans: 1
762 run main : chain reaction fuel cans: 1
763 run main : chain reaction fuel cans: 1
764 run main : chain reaction fuel cans: 1
765 run main : chain reaction fuel cans: 1
766 run main : chain reaction fuel cans: 1
767 run main : chain reaction fuel cans: 1
768 run main : chain reaction fuel cans: 1
769 run main : chain reaction fuel cans: 1
770 run main : chain reaction fuel cans: 1
771 run main : chain reaction fuel cans: 1
772 run main : chain reaction fuel cans: 1
773 run main : chain reaction fuel cans: 1
774 run main : Jay Dale seems to be stuck in the dark... [district: District@G6] [coords: {X=44,Y=38}] [turn #16367]
775 run main : chain reaction fuel cans: 1
776 run main : chain reaction fuel cans: 1
777 run main : chain reaction fuel cans: 1
778 run main : chain reaction fuel cans: 1
779 run main : chain reaction fuel cans: 1
780 run main : chain reaction fuel cans: 1
781 run main : stopping & clearing sim thread...
782 run main : ...telling sim thread to stop
783 run main : ...sim thread told to stop
784 run main : ...waiting for sim thread to stop
785 run main : sim thread: told to stop, stopping work
786 run main : sim thread: working stopped
787 run main : ...sim thread has stopped
788 run main : stopping & clearing sim thread done!
789 run main : saving session...
790 run main : saving session... done!
791 run main : starting sim...
792 run main : ...allocating sim thread
793 run main : ...sim thread start.
794 run main : sim thread: starting loop
795 run main : stopping & clearing sim thread...
796 run main : ...telling sim thread to stop
797 run main : ...sim thread told to stop
798 run main : ...waiting for sim thread to stop
799 run main : sim thread: told to stop, stopping work
800 run main : sim thread: working stopped
801 run main : ...sim thread has stopped
802 run main : stopping & clearing sim thread done!
803 run main : starting sim...
804 run main : ...allocating sim thread
805 run main : ...sim thread start.
806 run main : sim thread: starting loop
807 run main : chain reaction fuel cans: 1
808 run main : chain reaction fuel cans: 1
809 run main : chain reaction fuel cans: 1
810 run main : stopping & clearing sim thread...
811 run main : ...telling sim thread to stop
812 run main : ...sim thread told to stop
813 run main : ...waiting for sim thread to stop
814 run main : ...waiting for sim thread to stop
815 run main : sim thread: told to stop, stopping work
816 run main : sim thread: working stopped
817 run main : ...sim thread has stopped
818 run main : stopping & clearing sim thread done!
819 run main : saving session...
820 run main : saving session... done!
821 run main : starting sim...
822 run main : ...allocating sim thread
823 run main : ...sim thread start.
824 run main : sim thread: starting loop
825 run main : chain reaction fuel cans: 1
826 run main : chain reaction fuel cans: 1
827 run main : chain reaction fuel cans: 1
828 run main : stopping & clearing sim thread...
829 run main : ...telling sim thread to stop
830 run main : ...sim thread told to stop
831 run main : ...waiting for sim thread to stop
832 run main : ...waiting for sim thread to stop
833 run main : ...waiting for sim thread to stop
834 run main : ...waiting for sim thread to stop
835 run main : ...waiting for sim thread to stop
836 run main : ...waiting for sim thread to stop
837 run main : ...waiting for sim thread to stop
838 run main : ...waiting for sim thread to stop
839 run main : ...waiting for sim thread to stop
840 run main : sim thread: told to stop, stopping work
841 run main : sim thread: working stopped
842 run main : ...sim thread has stopped
843 run main : stopping & clearing sim thread done!
844 run main : saving session...
845 run main : saving session... done!
846 run main : starting sim...
847 run main : ...allocating sim thread
848 run main : ...sim thread start.
849 run main : sim thread: starting loop
850 run main : chain reaction fuel cans: 1
851 run main : chain reaction fuel cans: 1
852 run main : chain reaction fuel cans: 1
853 run main : chain reaction fuel cans: 1
854 run main : chain reaction fuel cans: 1
855 run main : chain reaction fuel cans: 1
856 run main : stopping & clearing sim thread...
857 run main : ...telling sim thread to stop
858 run main : ...sim thread told to stop
859 run main : ...waiting for sim thread to stop
860 run main : sim thread: told to stop, stopping work
861 run main : sim thread: working stopped
862 run main : ...sim thread has stopped
863 run main : stopping & clearing sim thread done!
864 run main : saving session...
865 run main : saving session... done!
866 run main : starting sim...
867 run main : ...allocating sim thread
868 run main : ...sim thread start.
869 run main : sim thread: starting loop
870 run main : stopping & clearing sim thread...
871 run main : ...telling sim thread to stop
872 run main : ...sim thread told to stop
873 run main : ...waiting for sim thread to stop
874 run main : sim thread: told to stop, stopping work
875 run main : sim thread: working stopped
876 run main : ...sim thread has stopped
877 run main : stopping & clearing sim thread done!
878 run main : starting sim...
879 run main : ...allocating sim thread
880 run main : ...sim thread start.
881 run main : sim thread: starting loop
882 run main : stopping & clearing sim thread...
883 run main : ...telling sim thread to stop
884 run main : ...sim thread told to stop
885 run main : ...waiting for sim thread to stop
886 run main : ...waiting for sim thread to stop
887 run main : ...waiting for sim thread to stop
888 run main : ...waiting for sim thread to stop
889 run main : ...waiting for sim thread to stop
890 run main : sim thread: told to stop, stopping work
891 run main : sim thread: working stopped
892 run main : ...sim thread has stopped
893 run main : stopping & clearing sim thread done!
894 run main : saving session...
895 run main : saving session... done!
896 run main : starting sim...
897 run main : ...allocating sim thread
898 run main : ...sim thread start.
899 run main : sim thread: starting loop
900 run main : stopping & clearing sim thread...
901 run main : ...telling sim thread to stop
902 run main : ...sim thread told to stop
903 run main : ...waiting for sim thread to stop
904 run main : sim thread: told to stop, stopping work
905 run main : sim thread: working stopped
906 run main : ...sim thread has stopped
907 run main : stopping & clearing sim thread done!
908 run main : saving session...
909 run main : saving session... done!
910 run main : starting sim...
911 run main : ...allocating sim thread
912 run main : ...sim thread start.
913 run main : sim thread: starting loop
914 run main : stopping & clearing sim thread...
915 run main : ...telling sim thread to stop
916 run main : ...sim thread told to stop
917 run main : ...waiting for sim thread to stop
918 run main : sim thread: told to stop, stopping work
919 run main : sim thread: working stopped
920 run main : ...sim thread has stopped
921 run main : stopping & clearing sim thread done!
922 run main : starting sim...
923 run main : ...allocating sim thread
924 run main : ...sim thread start.
925 run main : sim thread: starting loop
926 run main : stopping & clearing sim thread...
927 run main : ...telling sim thread to stop
928 run main : ...sim thread told to stop
929 run main : ...waiting for sim thread to stop
930 run main : ...waiting for sim thread to stop
931 run main : ...waiting for sim thread to stop
932 run main : sim thread: told to stop, stopping work
933 run main : sim thread: working stopped
934 run main : ...sim thread has stopped
935 run main : stopping & clearing sim thread done!
936 run main : starting sim...
937 run main : ...allocating sim thread
938 run main : ...sim thread start.
939 run main : sim thread: starting loop
940 run main : stopping & clearing sim thread...
941 run main : ...telling sim thread to stop
942 run main : ...sim thread told to stop
943 run main : ...waiting for sim thread to stop
944 run main : ...waiting for sim thread to stop
945 run main : ...waiting for sim thread to stop
946 run main : ...waiting for sim thread to stop
947 run main : sim thread: told to stop, stopping work
948 run main : sim thread: working stopped
949 run main : ...sim thread has stopped
950 run main : stopping & clearing sim thread done!
951 run main : starting sim...
952 run main : ...allocating sim thread
953 run main : ...sim thread start.
954 run main : sim thread: starting loop
955 run main : stopping & clearing sim thread...
956 run main : ...telling sim thread to stop
957 run main : ...sim thread told to stop
958 run main : ...waiting for sim thread to stop
959 run main : ...waiting for sim thread to stop
960 run main : ...waiting for sim thread to stop
961 run main : ...waiting for sim thread to stop
962 run main : sim thread: told to stop, stopping work
963 run main : sim thread: working stopped
964 run main : ...sim thread has stopped
965 run main : stopping & clearing sim thread done!
966 run main : starting sim...
967 run main : ...allocating sim thread
968 run main : ...sim thread start.
969 run main : sim thread: starting loop
970 run main : stopping & clearing sim thread...
971 run main : ...telling sim thread to stop
972 run main : ...sim thread told to stop
973 run main : ...waiting for sim thread to stop
974 run main : sim thread: told to stop, stopping work
975 run main : sim thread: working stopped
976 run main : ...sim thread has stopped
977 run main : stopping & clearing sim thread done!
978 run main : starting sim...
979 run main : ...allocating sim thread
980 run main : ...sim thread start.
981 run main : sim thread: starting loop
982 run main : stopping & clearing sim thread...
983 run main : ...telling sim thread to stop
984 run main : ...sim thread told to stop
985 run main : ...waiting for sim thread to stop
986 run main : ...waiting for sim thread to stop
987 run main : ...waiting for sim thread to stop
988 run main : ...waiting for sim thread to stop
989 run main : ...waiting for sim thread to stop
990 run main : ...waiting for sim thread to stop
991 run main : ...waiting for sim thread to stop
992 run main : ...waiting for sim thread to stop
993 run main : ...waiting for sim thread to stop
994 run main : ...waiting for sim thread to stop
995 run main : ...waiting for sim thread to stop
996 run main : ...waiting for sim thread to stop
997 run main : ...waiting for sim thread to stop
998 run main : ...waiting for sim thread to stop
999 run main : ...waiting for sim thread to stop
1000 run main : sim thread: told to stop, stopping work
1001 run main : sim thread: working stopped
1002 run main : ...sim thread has stopped
1003 run main : stopping & clearing sim thread done!
1004 run main : saving session...
1005 run main : saving session... done!
1006 run main : starting sim...
1007 run main : ...allocating sim thread
1008 run main : ...sim thread start.
1009 run main : sim thread: starting loop
1010 run main : chain reaction fuel cans: 1
1011 run main : chain reaction fuel cans: 1
1012 run main : chain reaction fuel cans: 1
1013 run main : chain reaction fuel cans: 1
1014 run main : chain reaction fuel cans: 1
1015 run main : chain reaction fuel cans: 1
1016 run main : chain reaction fuel cans: 1
1017 run main : chain reaction fuel cans: 1
1018 run main : stopping & clearing sim thread...
1019 run main : ...telling sim thread to stop
1020 run main : ...sim thread told to stop
1021 run main : ...waiting for sim thread to stop
1022 run main : sim thread: told to stop, stopping work
1023 run main : sim thread: working stopped
1024 run main : ...sim thread has stopped
1025 run main : stopping & clearing sim thread done!
1026 run main : starting sim...
1027 run main : ...allocating sim thread
1028 run main : ...sim thread start.
1029 run main : sim thread: starting loop
1030 run main : chain reaction fuel cans: 1
1031 run main : stopping & clearing sim thread...
1032 run main : ...telling sim thread to stop
1033 run main : ...sim thread told to stop
1034 run main : ...waiting for sim thread to stop
1035 run main : ...waiting for sim thread to stop
1036 run main : ...waiting for sim thread to stop
1037 run main : sim thread: told to stop, stopping work
1038 run main : sim thread: working stopped
1039 run main : ...sim thread has stopped
1040 run main : stopping & clearing sim thread done!
1041 run main : saving session...
1042 run main : saving session... done!
1043 run main : starting sim...
1044 run main : ...allocating sim thread
1045 run main : ...sim thread start.
1046 run main : sim thread: starting loop
1047 run main : stopping & clearing sim thread...
1048 run main : ...telling sim thread to stop
1049 run main : ...sim thread told to stop
1050 run main : ...waiting for sim thread to stop
1051 run main : sim thread: told to stop, stopping work
1052 run main : sim thread: working stopped
1053 run main : ...sim thread has stopped
1054 run main : stopping & clearing sim thread done!
1055 run main : starting sim...
1056 run main : ...allocating sim thread
1057 run main : ...sim thread start.
1058 run main : sim thread: starting loop
1059 run main : chain reaction fuel cans: 1
1060 run main : chain reaction fuel cans: 1
1061 run main : chain reaction fuel cans: 1
1062 run main : chain reaction fuel cans: 1
1063 run main : chain reaction fuel cans: 1
1064 run main : chain reaction fuel cans: 1
1065 run main : stopping & clearing sim thread...
1066 run main : ...telling sim thread to stop
1067 run main : ...sim thread told to stop
1068 run main : ...waiting for sim thread to stop
1069 run main : ...waiting for sim thread to stop
1070 run main : sim thread: told to stop, stopping work
1071 run main : sim thread: working stopped
1072 run main : ...sim thread has stopped
1073 run main : stopping & clearing sim thread done!
1074 run main : saving session...
1075 run main : saving session... done!
1076 run main : starting sim...
1077 run main : ...allocating sim thread
1078 run main : ...sim thread start.
1079 run main : sim thread: starting loop
1080 run main : stopping & clearing sim thread...
1081 run main : ...telling sim thread to stop
1082 run main : ...sim thread told to stop
1083 run main : ...waiting for sim thread to stop
1084 run main : ...waiting for sim thread to stop
1085 run main : ...waiting for sim thread to stop
1086 run main : sim thread: told to stop, stopping work
1087 run main : sim thread: working stopped
1088 run main : ...sim thread has stopped
1089 run main : stopping & clearing sim thread done!
1090 run main : saving session...
1091 run main : saving session... done!
1092 run main : starting sim...
1093 run main : ...allocating sim thread
1094 run main : ...sim thread start.
1095 run main : sim thread: starting loop
1096 run main : chain reaction fuel cans: 1
1097 run main : chain reaction fuel cans: 1
1098 run main : chain reaction fuel cans: 1
1099 run main : chain reaction fuel cans: 1
1100 run main : chain reaction fuel cans: 1
1101 run main : chain reaction fuel cans: 1
1102 run main : chain reaction fuel cans: 1
1103 run main : chain reaction fuel cans: 1
1104 run main : chain reaction fuel cans: 1
1105 run main : chain reaction fuel cans: 1
1106 run main : chain reaction fuel cans: 1
1107 run main : chain reaction fuel cans: 1
1108 run main : chain reaction fuel cans: 1
1109 run main : chain reaction fuel cans: 1
1110 run main : chain reaction fuel cans: 1
1111 run main : chain reaction fuel cans: 1
1112 run main : chain reaction fuel cans: 1
1113 run main : chain reaction fuel cans: 1
1114 run main : chain reaction fuel cans: 1
1115 run main : chain reaction fuel cans: 1
1116 run main : chain reaction fuel cans: 1
1117 run main : chain reaction fuel cans: 1
1118 run main : chain reaction fuel cans: 1
1119 run main : chain reaction fuel cans: 1
1120 run main : chain reaction fuel cans: 1
1121 run main : chain reaction fuel cans: 1
1122 run main : chain reaction fuel cans: 1
1123 run main : chain reaction fuel cans: 1
1124 run main : chain reaction fuel cans: 1
1125 run main : chain reaction fuel cans: 1
1126 run main : chain reaction fuel cans: 1
1127 run main : chain reaction fuel cans: 1
1128 run main : stopping & clearing sim thread...
1129 run main : ...telling sim thread to stop
1130 run main : ...sim thread told to stop
1131 run main : ...waiting for sim thread to stop
1132 run main : ...waiting for sim thread to stop
1133 run main : ...waiting for sim thread to stop
1134 run main : ...waiting for sim thread to stop
1135 run main : sim thread: told to stop, stopping work
1136 run main : sim thread: working stopped
1137 run main : ...sim thread has stopped
1138 run main : stopping & clearing sim thread done!
1139 run main : starting sim...
1140 run main : ...allocating sim thread
1141 run main : ...sim thread start.
1142 run main : sim thread: starting loop
1143 run main : stopping & clearing sim thread...
1144 run main : ...telling sim thread to stop
1145 run main : ...sim thread told to stop
1146 run main : ...waiting for sim thread to stop
1147 run main : ...waiting for sim thread to stop
1148 run main : sim thread: told to stop, stopping work
1149 run main : sim thread: working stopped
1150 run main : ...sim thread has stopped
1151 run main : stopping & clearing sim thread done!
1152 run main : saving session...
1153 run main : saving session... done!
1154 run main : starting sim...
1155 run main : ...allocating sim thread
1156 run main : ...sim thread start.
1157 run main : sim thread: starting loop
1158 run main : chain reaction fuel cans: 1
1159 run main : stopping & clearing sim thread...
1160 run main : ...telling sim thread to stop
1161 run main : ...sim thread told to stop
1162 run main : ...waiting for sim thread to stop
1163 run main : ...waiting for sim thread to stop
1164 run main : ...waiting for sim thread to stop
1165 run main : ...waiting for sim thread to stop
1166 run main : sim thread: told to stop, stopping work
1167 run main : sim thread: working stopped
1168 run main : ...sim thread has stopped
1169 run main : stopping & clearing sim thread done!
1170 run main : saving session...
1171 run main : saving session... done!
1172 run main : starting sim...
1173 run main : ...allocating sim thread
1174 run main : ...sim thread start.
1175 run main : sim thread: starting loop
1176 run main : chain reaction fuel cans: 1
1177 run main : chain reaction fuel cans: 1
1178 run main : chain reaction fuel cans: 1
1179 run main : chain reaction fuel cans: 1
1180 run main : chain reaction fuel cans: 1
1181 run main : chain reaction fuel cans: 1
1182 run main : chain reaction fuel cans: 1
1183 run main : stopping & clearing sim thread...
1184 run main : ...telling sim thread to stop
1185 run main : ...sim thread told to stop
1186 run main : ...waiting for sim thread to stop
1187 run main : ...waiting for sim thread to stop
1188 run main : ...waiting for sim thread to stop
1189 run main : sim thread: told to stop, stopping work
1190 run main : sim thread: working stopped
1191 run main : ...sim thread has stopped
1192 run main : stopping & clearing sim thread done!
1193 run main : saving session...
1194 run main : saving session... done!
1195 run main : starting sim...
1196 run main : ...allocating sim thread
1197 run main : ...sim thread start.
1198 run main : sim thread: starting loop
1199 run main : chain reaction fuel cans: 1
1200 run main : chain reaction fuel cans: 1
1201 run main : chain reaction fuel cans: 1
1202 run main : chain reaction fuel cans: 1
1203 run main : chain reaction fuel cans: 1
1204 run main : chain reaction fuel cans: 1
1205 run main : chain reaction fuel cans: 1
1206 run main : chain reaction fuel cans: 1
1207 run main : chain reaction fuel cans: 1
1208 run main : stopping & clearing sim thread...
1209 run main : ...telling sim thread to stop
1210 run main : ...sim thread told to stop
1211 run main : ...waiting for sim thread to stop
1212 run main : ...waiting for sim thread to stop
1213 run main : ...waiting for sim thread to stop
1214 run main : ...waiting for sim thread to stop
1215 run main : ...waiting for sim thread to stop
1216 run main : ...waiting for sim thread to stop
1217 run main : ...waiting for sim thread to stop
1218 run main : ...waiting for sim thread to stop
1219 run main : sim thread: told to stop, stopping work
1220 run main : sim thread: working stopped
1221 run main : ...sim thread has stopped
1222 run main : stopping & clearing sim thread done!
1223 run main : saving session...
1224 run main : saving session... done!
1225 run main : starting sim...
1226 run main : ...allocating sim thread
1227 run main : ...sim thread start.
1228 run main : sim thread: starting loop
1229 run main : chain reaction fuel cans: 1
1230 run main : chain reaction fuel cans: 1
1231 run main : chain reaction fuel cans: 1
1232 run main : chain reaction fuel cans: 1
1233 run main : chain reaction fuel cans: 1
1234 run main : chain reaction fuel cans: 1
1235 run main : chain reaction fuel cans: 1
1236 run main : chain reaction fuel cans: 1
1237 run main : chain reaction fuel cans: 1
1238 run main : chain reaction fuel cans: 1
1239 run main : chain reaction fuel cans: 1
1240 run main : stopping & clearing sim thread...
1241 run main : ...telling sim thread to stop
1242 run main : ...sim thread told to stop
1243 run main : ...waiting for sim thread to stop
1244 run main : ...waiting for sim thread to stop
1245 run main : ...waiting for sim thread to stop
1246 run main : ...waiting for sim thread to stop
1247 run main : ...waiting for sim thread to stop
1248 run main : ...waiting for sim thread to stop
1249 run main : ...waiting for sim thread to stop
1250 run main : ...waiting for sim thread to stop
1251 run main : ...waiting for sim thread to stop
1252 run main : ...waiting for sim thread to stop
1253 run main : ...waiting for sim thread to stop
1254 run main : ...waiting for sim thread to stop
1255 run main : sim thread: told to stop, stopping work
1256 run main : sim thread: working stopped
1257 run main : ...sim thread has stopped
1258 run main : stopping & clearing sim thread done!
1259 run main : saving session...
1260 run main : saving session... done!
1261 run main : starting sim...
1262 run main : ...allocating sim thread
1263 run main : ...sim thread start.
1264 run main : sim thread: starting loop
1265 run main : chain reaction fuel cans: 1
1266 run main : chain reaction fuel cans: 1
1267 run main : chain reaction fuel cans: 1
1268 run main : chain reaction fuel cans: 1
1269 run main : chain reaction fuel cans: 1
1270 run main : chain reaction fuel cans: 1
1271 run main : stopping & clearing sim thread...
1272 run main : ...telling sim thread to stop
1273 run main : ...sim thread told to stop
1274 run main : ...waiting for sim thread to stop
1275 run main : ...waiting for sim thread to stop
1276 run main : ...waiting for sim thread to stop
1277 run main : ...waiting for sim thread to stop
1278 run main : sim thread: told to stop, stopping work
1279 run main : sim thread: working stopped
1280 run main : ...sim thread has stopped
1281 run main : stopping & clearing sim thread done!
1282 run main : saving session...
1283 run main : saving session... done!
1284 run main : starting sim...
1285 run main : ...allocating sim thread
1286 run main : ...sim thread start.
1287 run main : sim thread: starting loop
1288 run main : stopping & clearing sim thread...
1289 run main : ...telling sim thread to stop
1290 run main : ...sim thread told to stop
1291 run main : ...waiting for sim thread to stop
1292 run main : ...waiting for sim thread to stop
1293 run main : ...waiting for sim thread to stop
1294 run main : ...waiting for sim thread to stop
1295 run main : ...waiting for sim thread to stop
1296 run main : ...waiting for sim thread to stop
1297 run main : ...waiting for sim thread to stop
1298 run main : ...waiting for sim thread to stop
1299 run main : sim thread: told to stop, stopping work
1300 run main : sim thread: working stopped
1301 run main : ...sim thread has stopped
1302 run main : stopping & clearing sim thread done!
1303 run main : saving session...
1304 run main : saving session... done!
1305 run main : starting sim...
1306 run main : ...allocating sim thread
1307 run main : ...sim thread start.
1308 run main : sim thread: starting loop
1309 clean gfx : disposing...
1310 clean gfx : disposing blank texture...
1311 clean gfx : disposing minimap texture...
1312 clean gfx : disposing sprite...
1313 clean gfx : disposing text sprite...
1314 clean gfx : disposing render surface...
1315 clean gfx : disposing render texture...
1316 clean gfx : disposing device...
1317 clean gfx : disposing done.
1318 clean gfx : disposing bold font...
1319 clean gfx : disposing normal font...
-----------------------------------------------
End of report.
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Post by zaimoni on Sept 29, 2020 15:17:33 GMT
This sort of error can be suppressed without introducing proper locking, if the failing loop can be restarted safely. (It's likely a negative interaction between the PC district thread and the NPC district thread.)
Example (this is from the inventory reality checks in debug builds of Rogue Survivor Revived):
RestartActorZeroCheck: try { _RejectActorInventoryZero(errors); } catch (InvalidOperationException e) { if (e.Message.Contains("Collection was modified")) goto RestartActorZeroCheck; throw; }
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Post by ljd147 on Dec 16, 2020 21:25:54 GMT
Here's another bug. I encountered a SystemOutOfMemory error during an auto-save, and I believe that corrupted my save file. Now when I try to load my saved game, I get this 'End of Stream encountered before parsing was completed' error. I'm guessing deleting my save file will 'fix the glitch' on my end, but I wanted to report the error in case there's a way to prevent save files from getting into this state. Start of report. ----------------------------------------------- EXCEPTION System.Runtime.Serialization.SerializationException: End of Stream encountered before parsing was completed. at System.Runtime.Serialization.Formatters.Binary.__BinaryParser.Run() at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize(HeaderHandler handler, __BinaryParser serParser, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream, HeaderHandler handler, Boolean fCheck, Boolean isCrossAppDomain, IMethodCallMessage methodCallMessage) at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at djack.RogueSurvivor.Engine.Session.LoadBin(String filepath) at djack.RogueSurvivor.Engine.Session.Load(String filepath, SaveFormat format) at djack.RogueSurvivor.Engine.RogueGame.LoadGame(String saveName) at djack.RogueSurvivor.Engine.RogueGame.HandleMainMenu() at djack.RogueSurvivor.Engine.RogueGame.GameLoop() at djack.RogueSurvivor.Engine.RogueGame.Run() at djack.RogueSurvivor.RogueForm.OnShown(EventArgs e) at System.Windows.Forms.Form.CallShownEvent() at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) at System.Windows.Forms.Control.InvokeMarshaledCallbacks() at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ContainerControl.WndProc(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.DebuggableCallback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at djack.RogueSurvivor.Program.Main() ----------------------------------------------- LOG 0 init main : starting program... 1 init main : date : 12/16/2020 4:14:01 PM. 2 init main : game version : Still Alive 2.5.11.7 ALPHA. 3 init main : loading setup... 4 init main : setup : VIDEO_MANAGED_DIRECTX, SOUND_SFML 5 init main : creating main form... 6 init main : Form::InitializeComponent... 7 init main : creating GameCanvas... 8 init main : DXGameCanvas implementation... 9 init gfx : DXGameCanvas::InitializeComponent 10 init gfx : DXGameCanvas::SetStyle 11 init gfx : DXGameCanvas() done. 12 init main : SuspendLayout... 13 init main : setup GameCanvas... 14 init main : setup RogueForm 15 init main : ResumeLayout 16 init main : InitializeComponent() done. 17 init main : Form::SetClientSizeCore... 18 init main : Form::SetStyle... 19 init main : create font 1... 20 init main : create font 2... 21 init main : create RogueGame... 22 init main : Building RogueGame() 23 init main : creating Music Manager 24 init main : creating Sound Manager 25 init main : creating Ambient Sound Manager 26 init main : creating MessageManager 27 init main : creating Rules 28 init main : creating Town Generator 29 init main : creating options, keys, and hints 30 init main : creating databases 31 init main : RogueGame() done 32 init main : bind form... 33 init main : creating main form done. 34 init gfx : creating device... 35 init gfx : device info : 36 init gfx : - device desc : NVIDIA GeForce GTX 670 37 init gfx : - max texture size : 16384x16384 38 init gfx : - vertex shader version : 3.0 39 init gfx : - pixel shader version : 3.0 40 init gfx : device reset.. 41 init gfx : creating sprite... 42 init gfx : creating text sprite... 43 init gfx : creating blank texture... 44 init gfx : creating render texture... 45 init gfx : creating render surface... 46 init gfx : creating minimap texture... 47 init gfx : init done. 48 init gfx : loading images... 49 init gfx : loading images done 50 init main : checking for manual... 51 init main : found manual! 52 init main : checking for manual... done! 53 init main : loading Skills data file... 54 init main : loading Skills data file... done! 55 init main : loading Items data files... 56 init main : loading Items data files... done! 57 init main : loading Items models... 58 init main : loading Items models... done! 59 init main : loading Actors data file... 60 init main : loading Actors data file... done! 61 run main : loading options... 62 run main : loading options... done! 63 run main : loading hints... 64 run main : loading hints... done! 65 run main : loading keybindings... 66 run main : failed to load keybindings (first run?), using defaults. 67 run main : loading keybindings... done! 68 init sound : loading music army file Resources\Music\RS - Army.ogg 69 init sound : loading music big bear theme song file Resources\Music\RS - Big Bear Theme Song.ogg 70 init sound : loading music biker file Resources\Music\RS - Biker.ogg 71 init sound : loading music blackops file Resources\Music\"Those guys".ogg 72 init sound : loading music char underground facility file Resources\Music\RS - CUF.ogg 73 init sound : loading music duckman theme song file Resources\Music\RS - Duckman Theme Song.ogg 74 init sound : loading music famu fataru theme song file Resources\Music\RS - Famu Fataru Theme Song.ogg 75 init sound : loading music fight file Resources\Music\RS - Fight.ogg 76 init sound : loading music gangsta file Resources\Music\RS - Gangsta.ogg 77 init sound : loading music hans von hanz theme song file Resources\Music\RS - Hans von Hanz Theme Song.ogg 78 init sound : loading music heythere file Resources\Music\RS - Hey There.ogg 79 init sound : loading music hospital file Resources\Music\RS - Hospital.ogg 80 init sound : loading music insane file Resources\Music\RS - Insane.ogg 81 init sound : loading music interlude file Resources\Music\RS - Interlude - Loop.ogg 82 init sound : loading music intro file Resources\Music\RS - Intro.ogg 83 init sound : loading music limbo file Resources\Music\RS - Limbo.ogg 84 init sound : loading music playerdeath file Resources\Music\RS - Post Mortem.ogg 85 init sound : loading music Post-rescue file Resources\Music\Post-rescue.ogg 86 init sound : loading music roguedjack theme song file Resources\Music\RS - Roguedjack Theme Song.ogg 87 init sound : loading music santaman theme song file Resources\Music\RS - Santaman Theme Song.ogg 88 init sound : loading music sewers file Resources\Music\RS - Sewers.ogg 89 init sound : loading music Shopping Mall file Resources\Music\Shopping Mall.ogg 90 init sound : loading music sleep file Resources\Music\RS - Sleep - Loop.ogg 91 init sound : loading music subway file Resources\Music\RS - Subway.ogg 92 init sound : loading music survivors file Resources\Music\RS - Survivors.ogg 93 init sound : loading music test_music file Resources\Music\test_music.ogg 94 init sound : loading music surface file Resources\Music\RS - Surface.ogg 95 init sound : loading sound player undead eats file Resources\Sfx\sfx - undead eat player.ogg 96 init sound : loading sound nightmare file Resources\Sfx\sfx - nightmare.ogg 97 init sound : loading sound player does melee attack file Resources\Sfx\melee_attack_player.ogg 98 init sound : loading sound melee attack nearby file Resources\Sfx\melee_attack_nearby.ogg 99 init sound : loading sound player misses melee attack file Resources\Sfx\melee_attack_miss_player.ogg 100 init sound : loading sound missed melee attack nearby file Resources\Sfx\melee_attack_miss_nearby.ogg 101 init sound : loading sound player fires pistol file Resources\Sfx\pistol_single-shot_player.ogg 102 init sound : loading sound player fires pistol burst file Resources\Sfx\pistol_rapid-fire_player.ogg 103 init sound : loading sound player fires hunting rifle file Resources\Sfx\huntingrifle_player.ogg 104 init sound : loading sound player fires shotgun file Resources\Sfx\shotgun-a2_player.ogg 105 init sound : loading sound player fires crossbow file Resources\Sfx\crossbow_player.ogg 106 init sound : loading sound player fires precision rifle file Resources\Sfx\precision_rifle_player.ogg 107 init sound : loading sound player fires revolver file Resources\Sfx\revolver_single-shot_player.ogg 108 init sound : loading sound player fires revolver rounds file Resources\Sfx\revolver_rapid-fire_player.ogg 109 init sound : loading sound player fires army rifle file Resources\Sfx\army_rifle_single-shot_player.ogg 110 init sound : loading sound player fires army rifle burst file Resources\Sfx\army_rifle_rapid-fire_player.ogg 111 init sound : loading sound pistol firing nearby file Resources\Sfx\pistol_single-shot_nearby.ogg 112 init sound : loading sound pistol shots nearby file Resources\Sfx\pistol_rapid-fire_nearby.ogg 113 init sound : loading sound hunting rifle firing nearby file Resources\Sfx\huntingrifle_nearby.ogg 114 init sound : loading sound shotgun firing nearby file Resources\Sfx\shotgun-a2_nearby.ogg 115 init sound : loading sound crossbow firing nearby file Resources\Sfx\crossbow_nearby.ogg 116 init sound : loading sound precision rifle firing nearby file Resources\Sfx\precision_rifle_nearby.ogg 117 init sound : loading sound revolver firing nearby file Resources\Sfx\revolver_single-shot_nearby.ogg 118 init sound : loading sound revolver shots nearby file Resources\Sfx\revolver_rapid-fire_nearby.ogg 119 init sound : loading sound army rifle firing nearby file Resources\Sfx\army_rifle_single-shot_nearby.ogg 120 init sound : loading sound army rifle burst nearby file Resources\Sfx\army_rifle_rapid-fire_nearby.ogg 121 init sound : loading sound pistol firing somewhere file Resources\Sfx\pistol_single-shot_far.ogg 122 init sound : loading sound pistol shots somewhere file Resources\Sfx\pistol_rapid-fire_far.ogg 123 init sound : loading sound hunting rifle firing somewhere file Resources\Sfx\huntingrifle_far.ogg 124 init sound : loading sound shotgun firing somewhere file Resources\Sfx\shotgun-a2_far.ogg 125 init sound : loading sound precision rifle firing somewhere file Resources\Sfx\precision_rifle_far.ogg 126 init sound : loading sound revolver firing somewhere file Resources\Sfx\revolver_single-shot_far.ogg 127 init sound : loading sound revolver shots somewhere file Resources\Sfx\revolver_rapid-fire_far.ogg 128 init sound : loading sound army rifle firing somewhere file Resources\Sfx\army_rifle_single-shot_far.ogg 129 init sound : loading sound army rifle burst somewhere file Resources\Sfx\army_rifle_rapid-fire_far.ogg 130 init sound : loading sound zips armor file Resources\Sfx\zipper.ogg 131 init sound : loading sound equips gun file Resources\Sfx\equip_gun_player.ogg 132 init sound : loading sound clicks torch file Resources\Sfx\torch_click_player.ogg 133 init sound : loading sound climbing fence file Resources\Sfx\climb_fence_player.ogg 134 init sound : loading sound climbing fence nearby file Resources\Sfx\climb_fence_nearby.ogg 135 init sound : loading sound climbing on car file Resources\Sfx\jump_on_car_player.ogg 136 init sound : loading sound climbing on car nearby file Resources\Sfx\jump_on_car_nearby.ogg 137 init sound : loading sound sprays scent file Resources\Sfx\spray_scent.ogg 138 init sound : loading sound sprays tag file Resources\Sfx\spray_tag.ogg 139 init sound : loading sound eats food file Resources\Sfx\eat_food.ogg 140 init sound : loading sound vomits file Resources\Sfx\vomit_player.ogg 141 init sound : loading sound opening glass door file Resources\Sfx\glass_door.ogg 142 init sound : loading sound opening wooden door file Resources\Sfx\wooden_door_open.ogg 143 init sound : loading sound closing wooden door file Resources\Sfx\wooden_door_close.ogg 144 init sound : loading sound uses medicine file Resources\Sfx\medicine.ogg 145 init sound : loading sound uses pills file Resources\Sfx\pills.ogg 146 init sound : loading sound scream nearby 01 file Resources\Sfx\scream_nearby_01.ogg 147 init sound : loading sound scream nearby 02 file Resources\Sfx\scream_nearby_02.ogg 148 init sound : loading sound scream nearby 03 file Resources\Sfx\scream_nearby_03.ogg 149 init sound : loading sound scream nearby 04 file Resources\Sfx\scream_nearby_04.ogg 150 init sound : loading sound scream nearby 05 file Resources\Sfx\scream_nearby_05.ogg 151 init sound : loading sound scream nearby 07 file Resources\Sfx\scream_nearby_07.ogg 152 init sound : loading sound scream far 01 file Resources\Sfx\scream_far_01.ogg 153 init sound : loading sound scream far 02 file Resources\Sfx\scream_far_02.ogg 154 init sound : loading sound scream far 03 file Resources\Sfx\scream_far_03.ogg 155 init sound : loading sound scream far 04 file Resources\Sfx\scream_far_04.ogg 156 init sound : loading sound scream far 05 file Resources\Sfx\scream_far_05.ogg 157 init sound : loading sound scream far 07 file Resources\Sfx\scream_far_07.ogg 158 init sound : loading sound bash something wooden file Resources\Sfx\bash_wood_player.ogg 159 init sound : loading sound something wooden bashed nearby file Resources\Sfx\bash_wood_nearby.ogg 160 init sound : loading sound turns page file Resources\Sfx\turn_page.ogg 161 init sound : loading sound nearby undead eats file Resources\Sfx\sfx - undead eat nearby.ogg 162 init sound : loading sound vomits nearby file Resources\Sfx\vomit_nearby.ogg 163 init sound : loading sound shoves actor file Resources\Sfx\shove_player.ogg 164 init sound : loading sound actor shoved nearby file Resources\Sfx\shove_nearby.ogg 165 init sound : loading sound pushes visible metal object file Resources\Sfx\push_metal_object_visible.ogg 166 init sound : loading sound pushes audible metal object file Resources\Sfx\push_metal_object_audible.ogg 167 init sound : loading sound player constructs something file Resources\Sfx\building_player.ogg 168 init sound : loading sound nearby construction file Resources\Sfx\building_nearby.ogg 169 init sound : loading sound player steps on can file Resources\Sfx\can_trap_player.ogg 170 init sound : loading sound player triggers bear trap file Resources\Sfx\bear_trap_player.ogg 171 init sound : loading sound player steps on spikes file Resources\Sfx\spike_trap.ogg 172 init sound : loading sound player in barbed wire file Resources\Sfx\barbed_wire_player.ogg 173 init sound : loading sound can trap nearby file Resources\Sfx\can_trap_nearby.ogg 174 init sound : loading sound bear trap nearby file Resources\Sfx\bear_trap_nearby.ogg 175 init sound : loading sound can trap somewhere file Resources\Sfx\can_trap_far.ogg 176 init sound : loading sound bear trap somewhere file Resources\Sfx\bear_trap_far.ogg 177 init sound : loading sound dynamite explosion file Resources\Sfx\dynamite_visible.ogg 178 init sound : loading sound dynamite explosion nearby file Resources\Sfx\dynamite_audible.ogg 179 init sound : loading sound grenade explosion file Resources\Sfx\grenade_visible.ogg 180 init sound : loading sound grenade explosion nearby file Resources\Sfx\grenade_audible.ogg 181 init sound : loading sound molotov explosion file Resources\Sfx\molotov_visible.ogg 182 init sound : loading sound molotov explosion nearby file Resources\Sfx\molotov_audible.ogg 183 init sound : loading sound flashbang explosion file Resources\Sfx\flashbang_visible.ogg 184 init sound : loading sound flashbang explosion nearby file Resources\Sfx\flashbang_audible.ogg 185 init sound : loading sound player smokes file Resources\Sfx\smoking.ogg 186 init sound : loading sound roller door file Resources\Sfx\roller_door.ogg 187 init sound : loading sound player fires nail gun file Resources\Sfx\nail_gun.ogg 188 init sound : loading sound break wooden door file Resources\Sfx\break_woodendoor_player.ogg 189 init sound : loading sound wooden door breaks nearby file Resources\Sfx\break_woodendoor_nearby.ogg 190 init sound : loading sound break glass door file Resources\Sfx\break_glassdoor_player.ogg 191 init sound : loading sound glass door breaks nearby file Resources\Sfx\break_glassdoor_nearby.ogg 192 init sound : loading sound break metal door file Resources\Sfx\break_metaldoor_player.ogg 193 init sound : loading sound metal door breaks nearby file Resources\Sfx\break_metaldoor_nearby.ogg 194 init sound : loading sound player bashes other object file Resources\Sfx\bash_other_objects_player.ogg 195 init sound : loading sound bash other objects nearby file Resources\Sfx\bash_other_objects_nearby.ogg 196 init sound : loading sound something ceramic breaks file Resources\Sfx\break_ceramic_visible.ogg 197 init sound : loading sound something ceramic is bashed file Resources\Sfx\bash_ceramic_visible.ogg 198 init sound : loading sound bash metal door file Resources\Sfx\bash_metaldoor_player.ogg 199 init sound : loading sound metal door bashed nearby file Resources\Sfx\bash_metaldoor_nearby.ogg 200 init sound : loading sound pushes visible wooden object file Resources\Sfx\push_wooden_object_visible.ogg 201 init sound : loading sound pushes audible wooden object file Resources\Sfx\push_wooden_object_audible.ogg 202 init sound : loading sound reincarnate file Resources\Sfx\RS - Reincarnate.ogg 203 init sound : loading sound night vision file Resources\Sfx\night_vision.ogg 204 init sound : loading sound access denied file Resources\Sfx\access_denied.ogg 205 init sound : loading sound access granted file Resources\Sfx\access_granted.ogg 206 init sound : loading sound achievement file Resources\Sfx\achievement.ogg 207 init sound : loading sound drinks file Resources\Sfx\drink.ogg 208 init sound : loading sound plants seeds file Resources\Sfx\plant_seeds.ogg 209 init sound : loading sound places trap file Resources\Sfx\place_trap.ogg 210 init sound : loading sound makes molotov file Resources\Sfx\make_molotov.ogg 211 init sound : loading sound male hurt file Resources\Sfx\male_hurt.ogg 212 init sound : loading sound female hurt file Resources\Sfx\female_hurt.ogg 213 init sound : loading sound player uses chainsaw file Resources\Sfx\chainsaw_player.ogg 214 init sound : loading sound chainsaw used nearby file Resources\Sfx\chainsaw_nearby.ogg 215 init sound : loading sound chainsaw used somewhere file Resources\Sfx\chainsaw_far.ogg 216 init sound : loading sound flamethrower burst nearby file Resources\Sfx\flamethrower_audible.ogg 217 init sound : loading sound flamethrower burst file Resources\Sfx\flamethrower_visible.ogg 218 init sound : loading sound fuel can explosion file Resources\Sfx\fuel_can_visible.ogg 219 init sound : loading sound fuel can explosion nearby file Resources\Sfx\fuel_can_audible.ogg 220 init sound : loading sound fuel pump explosion file Resources\Sfx\fuel_pump_visible.ogg 221 init sound : loading sound fuel pump explosion nearby file Resources\Sfx\fuel_pump_audible.ogg 222 init sound : loading sound lights flare file Resources\Sfx\flare.ogg 223 init sound : loading sound lights glowstick file Resources\Sfx\glowstick.ogg 224 init sound : loading sound equips file Resources\Sfx\equip.ogg 225 init sound : loading sound player uses shield file Resources\Sfx\shield_block_player.ogg 226 init sound : loading sound shield used nearby file Resources\Sfx\shield_block_nearby.ogg 227 init sound : loading sound smoke grenade burst file Resources\Sfx\smoke_grenade.ogg 228 init sound : loading sound player fires stun gun file Resources\Sfx\stun_gun_player.ogg 229 init sound : loading sound stun gun fired nearby file Resources\Sfx\stun_gun_nearby.ogg 230 init sound : loading sound dog barks nearby file Resources\Sfx\dog_bark_nearby.ogg 231 init sound : loading sound dog barks somewhere file Resources\Sfx\dog_bark_far.ogg 232 init sound : loading sound dog flees file Resources\Sfx\dog_yips.ogg 233 init sound : loading sound dog growls file Resources\Sfx\dog_growl.ogg 234 init sound : loading sound rat screeches file Resources\Sfx\rat_screech.ogg 235 init sound : loading sound sewers thing growl file Resources\Sfx\sewers_thing_growl.ogg 236 init sound : loading sound skeleton growls file Resources\Sfx\skeleton_growl.ogg 237 init sound : loading sound shambler growls file Resources\Sfx\shambler_growl.ogg 238 init sound : loading sound zombie master growls file Resources\Sfx\zombie_master_growl.ogg 239 init sound : loading sound zombified groans file Resources\Sfx\zombified_groan.ogg 240 init sound : loading sound whisper file Resources\Sfx\psst2.ogg 241 init sound : loading sound male player shouts file Resources\Sfx\male_shout_player.ogg 242 init sound : loading sound female player shouts file Resources\Sfx\female_shout_player.ogg 243 init sound : loading sound man nearby shouts file Resources\Sfx\male_shout_nearby.ogg 244 init sound : loading sound woman nearby shouts file Resources\Sfx\female_shout_nearby.ogg 245 init sound : loading sound opening metal door file Resources\Sfx\metal_door_open.ogg 246 init sound : loading sound closing metal door file Resources\Sfx\metal_door_close.ogg 247 init sound : loading music outside whilst raining file Resources\Ambients\rain_outside_looped.ogg 248 init sound : loading music inside whilst raining file Resources\Ambients\rain_inside_looped.ogg 249 init sound : loading music helicopter flyover file Resources\Ambients\helicopter_flyover.ogg 250 init sound : loading music stationary helicopter farthest file Resources\Ambients\helicopter_static_farthest.ogg 251 init sound : loading music stationary helicopter far file Resources\Ambients\helicopter_static_far.ogg 252 init sound : loading music stationary helicopter nearby file Resources\Ambients\helicopter_static_nearby.ogg 253 init sound : loading music stationary helicopter visible file Resources\Ambients\helicopter_static_visible.ogg 254 init sound : loading music outside whilst thundering rain file Resources\Ambients\thundering_rain_outside_looped.ogg 255 init sound : loading music inside whilst thundering rain file Resources\Ambients\thundering_rain_inside_looped.ogg 256 init sound : loading music wild animals file Resources\Ambients\night_animals.ogg 257 init sound : loading music hearing church bells nearby file Resources\Ambients\church_bells_within_map.ogg 258 init sound : loading music hearing church bells far off file Resources\Ambients\church_bells_outside_map.ogg 259 init sound : loading music test_ambient file Resources\Ambients\test_ambient.ogg 260 run main : Loading text file MANUAL.txt... 261 run main : done! 262 run main : loading high score table... 263 run main : loading high score table... done! 264 run main : loading session... 265 clean gfx : disposing... 266 clean gfx : disposing blank texture... 267 clean gfx : disposing minimap texture... 268 clean gfx : disposing sprite... 269 clean gfx : disposing text sprite... 270 clean gfx : disposing render surface... 271 clean gfx : disposing render texture... 272 clean gfx : disposing device... 273 clean gfx : disposing done. 274 clean gfx : disposing bold font... 275 clean gfx : disposing normal font... ----------------------------------------------- End of report.
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Post by zaimoni on Dec 17, 2020 12:33:16 GMT
There is, fortunately. (What I do for debug builds of Rogue Survivor Revived, is automatically copy a successful save to a backup location; this ensures that the *backup* is known-good even if I get something critically wrong.)
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MP
Member
Posts: 150
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Post by MP on Dec 19, 2020 23:38:40 GMT
Sorry to hear that. Thanks for calling it out ljd147. I've set up tracking for this issue on the GitLab: gitlab.com/RogueSurvivor-StillAlive/StillAlive/-/issues/36I've marked both this and the previous issue as top weighting. If and when I return to RS:SA they'll be first on the priority list.
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MP
Member
Posts: 150
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Post by MP on May 27, 2021 11:50:25 GMT
Just a brief update from me. At the moment I have no firm plans to resume work on RS:SA. Partly due to having moved onto another project, but also because I have since switched over from Windows to Linux. I do hope to eventually get back to working on the game, if for no other reason than to clear up the list of outstanding issues (https://gitlab.com/RogueSurvivor-StillAlive/StillAlive/-/issues).
To be honest, I can't see that happening in 2021. With Windows 7 now well and truly dead, it's essentially mandatory that Rogue Survivor and its forks be ported to a contemporary API. MDX really needs to be laid to rest. Of course, that's a huge undertaking, as I well know, having attempted it myself in late 2019. But I don't like to leave RS:SA in a buggy state, so I am still keen to get back to it. I freely admit that the core engine stuff, particularly the graphics API, is perhaps an insurmountable challenge for me. If anyone would like to contribute to tackling that side of things, it would go a long way to getting RS:SA back to full steam (and both RS vanilla and RS:Revived would benefit too). I already ported the audio to SFML.Net 2.5, so all that really needs doing is the graphics engine.
Having said all that, I just checked my MediaFire repository, which houses the published downloads for RS:SA. The latest release - v2.5.11.7 - was made available on Feb 1st 2020, and since then it's only had 130 downloads in total. Don't get me wrong, I'm not complaining. I undertook RS:SA as a passion project, and would not have been dismayed even if no one downloaded it. Although I must admit, the undeniable lack of interest isn't providing much impetus to get back to development. I don't mean any slight by that, I merely hope that things pick up again. I would hate to see such a terrific game fade away into obscurity.
So there you have it, the state-of-play for RS:SA. Feel free to chime in with questions/comments/questions/bugs/requests. Though I'm not actively developing, I am still lurking about.
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Post by zaimoni on May 27, 2021 23:21:00 GMT
Windows to Linux...yes, that is going to hurt. When I migrated RS:Revived to .NET 5.0, the build target that works as-is is net5.0-windows. To be truly portable that should be net5.0, but in practice that involves explicit platform guards. Note that IRogueUI and IGameCanvas is leaking System.Drawing types (in particular, System.Drawing.Point ). I don't have a visual on strategy here (i.e., I don't know whether the README at github.com/zaimoni/RSRevived/tree/master/RogueSurvivor/UI is valid, or trying to nominate an obsolete migration target). There's also this very scary deprecation (System.Runtime.Serialization) that's been eating much of my available bandwidth; I think I'm overreacting, but there's no way to be sure until November this year. (.NET 6.0 is a long-term release, so if that standard library makes it there will be no rush to find working alternatives.)
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Post by rathwon on Jun 1, 2022 5:02:52 GMT
I enjoyed this mod. Dogs are cool, maybe make them a little more scarce, felt like I bumped into them a lot. Farming is a nice addition, I want to fill an entire field with crops. Farming Simulator: Zombie edition.
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MP
Member
Posts: 150
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Post by MP on Jun 1, 2022 13:22:12 GMT
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Post by ohhi123 on Aug 12, 2022 16:58:15 GMT
How do I use bank safes?
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MP
Member
Posts: 150
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Post by MP on Aug 13, 2022 16:12:56 GMT
hi ohhi123. To use a bank safe to store your items, just stand on an open safe and drop those items. It has to be an open one (closed ones won't let you stand on their square anyway). When you want to take items out, just stand on the safe's square and pick them up from the ground.
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Post by laleksic on Aug 25, 2022 14:12:05 GMT
Hi, I just cleared the underground army base and now I can't leave, since an NPC is standing on the tile above the stairs. I've been waiting for some time and he won't move. What can I do? P.S. I discovered this game very recently and I'm enjoying it very much. Thank you for your work to update it and keep it alive .
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Post by zaimoni on Aug 25, 2022 17:35:38 GMT
HMM...making the NPC hostile by attacking him/her in melee (Break vertically) isn't great.
My variant has several AI changes to mitigate this (some non-cheating like "don't sleep on vertical exits", others cheating like "move off a vertical exit whose destination has an NPC, etc.")
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Post by laleksic on Aug 25, 2022 19:18:39 GMT
HMM...making the NPC hostile by attacking him/her in melee (Break vertically) isn't great. My variant has several AI changes to mitigate this (some non-cheating like "don't sleep on vertical exits", others cheating like "move off a vertical exit whose destination has an NPC, etc.") Huh, didn't realize you could melee vertically. Thanks! Will try it when I resume the game. I don't mind making him hostile, I was just worried I would have to abandon my best game so far. I'll give your variant a try too.
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