Yay, you fixed it! Now I can play!
And the new sound effects sound incredible! But the game keeps crashing every time I save. (Although sometimes it doesn't crash when I save, but it usually does.)
Once again, running as administrator didn't help, and yes I did try deleting my save file as well.
Here's the error report:
Type 'djack.RogueSurvivor.Engine.Items.ItemFoodModel' in Assembly 'Rogue Survivor Still Alive, Version=1.5.27.8, Culture=neutral, PublicKeyToken=null' is not marked as serializable.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Runtime.Serialization.SerializationException: Type 'djack.RogueSurvivor.Engine.Items.ItemFoodModel' in Assembly 'Rogue Survivor Still Alive, Version=1.5.27.8, Culture=neutral, PublicKeyToken=null' is not marked as serializable.
at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter)
at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.Serialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph)
at djack.RogueSurvivor.Engine.Session.SaveBin(Session session, String filepath) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\Session.cs:line 590
at djack.RogueSurvivor.Engine.Session.Save(Session session, String filepath, SaveFormat format) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\Session.cs:line 561
at djack.RogueSurvivor.Engine.RogueGame.DoSaveGame(String saveName) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 19215
at djack.RogueSurvivor.Engine.RogueGame.HandlePlayerActor(Actor player) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 5596
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(Map map, SimFlags sim) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 3096
at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, SimFlags sim) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 2927
at djack.RogueSurvivor.Engine.RogueGame.GameLoop() in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 1250
at djack.RogueSurvivor.Engine.RogueGame.Run() in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\Engine\RogueGame.cs:line 1223
at djack.RogueSurvivor.RogueForm.OnShown(EventArgs e) in C:\temp\Rogue Survivor Still Alive 1.5.27.8 source\Rogue Survivor Still Alive\Rogue Survivor Still Alive\RogueForm.cs:line 104
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8762 (QFE.050727-8700)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Rogue Survivor Still Alive
Assembly Version: 1.5.27.8
Win32 Version: 1.5.27.8
CodeBase: file:///C:/Rogue%20Survivor%20Still%20Alive%201.5.27.8/Rogue%20Survivor%20Still%20Alive.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5491 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8770 (QFE.050727-8700)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5495 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.5420 built by: Win7SP1
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
sfmlnet-audio-2
Assembly Version: 2.4.0.0
Win32 Version: 2.4.0
CodeBase: file:///C:/Rogue%20Survivor%20Still%20Alive%201.5.27.8/sfmlnet-audio-2.DLL
----------------------------------------
sfmlnet-system-2
Assembly Version: 2.4.0.0
Win32 Version: 2.4.0
CodeBase: file:///C:/Rogue%20Survivor%20Still%20Alive%201.5.27.8/sfmlnet-system-2.DLL
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
sfmlnet-window-2
Assembly Version: 2.4.0.0
Win32 Version: 2.4.0
CodeBase: file:///C:/Rogue%20Survivor%20Still%20Alive%201.5.27.8/sfmlnet-window-2.DLL
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Sorry for always bugging you with these errors.