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Post by quickplayer on Aug 24, 2018 2:02:42 GMT
Only one of bikers mark me as personal enemy, but all of them is attacking me. If I kill an enemy who doesn't consider me as personal enemy, I became murderer. But if I run away, I can be shot and killed. Even worse, the enemy who marked me can be positioned behind other enemies.
I think self-defence should work against every hostile group member.
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Post by zaimoni on Aug 24, 2018 18:11:37 GMT
Gangsters...arguably (this goes back a long way, at least RS Alpha 8).
Bikers: if you're near full health, most of them will run away if you wield a huge hammer. (Note: this is by raw damage...while the katana and axe artifacts are "better" at long-term damage per second, they're not as high maximum damage so don't work quite as well.) The leader may be harder to convince. And they don't shoot back because they actively avoid using ranged weapons.
In both cases, breaking line of sight immediately will help. As will using a free-move run to get a chance to back away on seeing a biker/gangster rather than just standing there on their turn and giving them a chance to see you.
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Post by roguedjack on Aug 25, 2018 12:44:21 GMT
Only one of bikers mark me as personal enemy, but all of them is attacking me. If I kill an enemy who doesn't consider me as personal enemy, I became murderer. But if I run away, I can be shot and killed. Even worse, the enemy who marked me can be positioned behind other enemies. I think self-defence should work against every hostile group member. Sharing self-defence condition between group members make sense. I'll consider adding that, thanks for the suggestion.
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