|
Post by toupz on Dec 13, 2010 16:57:37 GMT
I noticed there is a lot more items in shop and house, actually there is a lot more items in general. It seems to encourage camping in a food store for 40 days more then the last version, and since you can kill any survivor in your shop now. I think there should be an option for how many items there are in a shop, the default being 100%, how it is now, and then able to scale it down to make survivors harder to play. Camping for 40 days in a food market? Lol that's madness....
|
|
|
Post by muttersometaxicab on Dec 14, 2010 13:06:03 GMT
Hey, so just wanted to start by saying: great game. I know it's still in alpha, but it's really showing a lot of potential.
Just wondering, though, with the shift to Alpha 6, the RSconfig exe was removed, along with, I assume, the option to configure whether the game runs with Managed DirectX or GDI+ graphics and/or Managed DirectX sound/SFML 1.6 or No sound - any rationale behind this? Used to be able to run the game off a portable hard drive, and as long as it wasn't using Managed DirectX settings, I didn't have any issues with the school library computers not having DirectX installed.
Then again, maybe I'm just missing something.
|
|
|
Post by roguedjack on Dec 14, 2010 16:07:13 GMT
Just wondering, though, with the shift to Alpha 6, the RSconfig exe was removed, along with, I assume, the option to configure whether the game runs with Managed DirectX or GDI+ graphics and/or Managed DirectX sound/SFML 1.6 or No sound - any rationale behind this? Used to be able to run the game off a portable hard drive, and as long as it wasn't using Managed DirectX settings, I didn't have any issues with the school library computers not having DirectX installed. Then again, maybe I'm just missing something. The rationale is that sometimes I am stupid and forget things. I am the one missing something. ;D The config is still there, you have to download it separatly, I forgot to include it
|
|
|
Post by toupz on Dec 14, 2010 16:08:36 GMT
Ahaha that's kind of a funny mistake ;D
|
|
|
Post by muttersometaxicab on Dec 14, 2010 18:17:53 GMT
Just wondering, though, with the shift to Alpha 6, the RSconfig exe was removed, along with, I assume, the option to configure whether the game runs with Managed DirectX or GDI+ graphics and/or Managed DirectX sound/SFML 1.6 or No sound - any rationale behind this? Used to be able to run the game off a portable hard drive, and as long as it wasn't using Managed DirectX settings, I didn't have any issues with the school library computers not having DirectX installed. Then again, maybe I'm just missing something. The rationale is that sometimes I am stupid and forget things. I am the one missing something. ;D The config is still there, you have to download it separatly, I forgot to include it Hahaha, I should've checked the download page again before posting. Found it, downloaded it. Blissfully happy again. Alpha 6 is badass, by the way. So many great additions. Keep up the phenomenal work!
|
|
|
Post by otakucore on Dec 15, 2010 2:32:33 GMT
Hooray. OK, here's what happened. I had accidentally redefined Move N to Escape, and then changed it back. However, when I redefined it the first time, Exit/Cancel was mapped to nothing, and I never fixed it. The exact same thing happened to me first time I played. I had accidentally hit enter when the key bindings page came up, and then hit escape thinking it would cancel the rebinding. I didn't notice I'd changed Move N to escape.
|
|
|
Post by DannyQ on Jul 26, 2011 21:14:32 GMT
Odd question, but does anyone have any hints on finding the Hospital?
I played this game ages ago and recently came back to it in time for Alpha 6.1, but now no matter how many times I play or how much I wander I can't find the place. Then again I haven't came across any Army Supply Drops either so I might just be getting really really unlucky.
|
|
|
Post by tons0phun on Jul 26, 2011 22:58:57 GMT
I've really enjoyed Alpha 6 so far, and I even feel personally attached to the game in away. As soon as I played the game [starting with A4.3] I sent an email to Rogued Jack, thanking him for his efforts, and offering thoughts, critiques, and ideas regarding the game. As a martial arts enthusiast, one thing I mentioned was, "It'd be interesting if Martial Arts had 'Firing Modes' as guns do, but would be things like 'Attack, Defend, Disarm'" And upon seeing the disarming ability make its way in with this build, with the martial arts skill adding to it...even though it was in no way a personal favor to me, it has instilled in me a care for this game I'm not sure how to express. But anyhow...back to the game itself. The Warehouses honestly feel a little...useless? Not worth checking out, for how much time/effort it takes to break crates for just a single item. It'd be more worthwhile if each crate had say, five random items. I also never realized there was a Hospital, Police Station, and story-quest until this build! I've still yet to explore the story mission, or find those unique characters for that matter. But after much playing...I've tweaked my game a little. Most notably, I notified the skills on the notion that a 5 should better represent mastery. 5 in Unsuspicious results in 100% ability to go unnoticed. 5 in Martial arts results in 75% chance to disarm. Some skills were left alone, but most were slightly increased to make them more worthwhile. Particularly in that I felt the skill "Leadership" did not really make you a Leader when you could only recruit one person. So I changed it to 2 persons. The firearms are also changed a bit, primarily in their quality of Accuracy/Attack. It's changed to reflect that a weapon like a pistol is easier to shoot, because it is much more intuitive, whereas a weapon like a sniper rifle requires personal skill and training to be proficient with. Any ways, feel free to give it a go, and share your thoughts. It's essentially Alpha 6.1, with the Deonapocalypse, with aforementioned personal-tweaks. Try giving it a playthrough without adjusting the settings, let me know if you think it could use further tuning.
|
|
|
Post by DannyQ on Jul 26, 2011 23:22:35 GMT
The Warehouses honestly feel a little...useless? Not worth checking out, for how much time/effort it takes to break crates for just a single item. It'd be more worthwhile if each crate had say, five random items. I have to disagree, if you barricade yourself inside the warehouse using crates to wall off the door while smashing the rest you're basically guarenteed to find some food, peelz and melee weapons, and maybe a gun/ammo & medical supplies. Sure it might not fit into the optimal tactics that people more experianced with the game than myself have developed, but it does let you pass some time during the early game while gaining some useful supplies. There's really no reason to make it 5 items per crate when every warehouse is stacked full of the things, that might be TOO MUCH of a reward.
|
|
|
Post by tons0phun on Jul 27, 2011 15:45:49 GMT
True, true...maybe more like three then? I dunno...I've had a couple experiences of smashing through everything in a warehouse...and the amount of food yielded does not balance the hunger taken on in the time to smash it all. Feels more worthwhile to just raid a shopping district. I will admit though, if a warehouse has a sewer-entry right outside, I think they'd make excellent strongholds. With the steel doors, and whatnot.
|
|
|
Post by sgtjacob on Sept 28, 2011 0:04:06 GMT
A tip: step foot in a hospital if you would like to die in a vicious way. Hospitals are always deathtraps, you will either get murdered for your food or all hell will break loose as soon as the first zombie wanders in and suddenly the whole hospital is filled with zombies.
|
|