|
Post by transcendenttyrant on Nov 30, 2010 18:09:54 GMT
Stun Gun: Knocks a survivor out, but doesn't kill them.
Zombie Stun Gun: Knock a zombie out, but don't kill them. Can drag them around and shove them into wherever you want them. Create killing pits for survivors versus zombies. Fail at containing the monstrosity you created when it turns into a disciple! Get killed!
Proximity Mines: Blows up when something comes within three squares. Can be placed under cars. Can be set to blow up for zombies, humans or both, but no more specific than that.
Explosives: Of three types: Proximity, timed and remote detonation. Blows up walls / massive explosion on the surrounding squares. Can be placed on the floor or on walls. - Proximity blows up when enemies get closed. - Timed blows up after a certain number of hours / turns. - Remote detonation can be blown up using a cell phone.
|
|
guest
New Member
Posts: 8
|
Post by guest on Nov 30, 2010 18:33:24 GMT
Molotov Cocktail : Does damage over time and the fire can spread between zombies and furniture
|
|
|
Post by toupz on Nov 30, 2010 18:37:23 GMT
I like the stun gun idea, perhaps a survivor drops all their stuff when stun em? Offers good alternative to killing them if you're not too mean.
Guest that would be awesome, or setting cars on fire with molotov cocktails
|
|
Aaron
Member
The >______> man.
Posts: 144
|
Post by Aaron on Nov 30, 2010 20:19:30 GMT
I like the stun gun idea, perhaps a survivor drops all their stuff when stun em? Offers good alternative to killing them if you're not too mean. Guest that would be awesome, or setting cars on fire with molotov cocktails I'd rather be shot in the head than stunned, have all my stuff taken, then get mauled apart by zombies due to lack of weapons/starve to death because I have no food.
|
|
|
Post by toupz on Nov 30, 2010 21:35:22 GMT
I like the stun gun idea, perhaps a survivor drops all their stuff when stun em? Offers good alternative to killing them if you're not too mean. Guest that would be awesome, or setting cars on fire with molotov cocktails I'd rather be shot in the head than stunned, have all my stuff taken, then get mauled apart by zombies due to lack of weapons/starve to death because I have no food. That's an interesting perspective
|
|
Aaron
Member
The >______> man.
Posts: 144
|
Post by Aaron on Dec 1, 2010 21:08:45 GMT
I'd rather be shot in the head than stunned, have all my stuff taken, then get mauled apart by zombies due to lack of weapons/starve to death because I have no food. That's an interesting perspective It's either die instantly, or die slowly and painfully. Your choice. Although, you could get lucky and find new stuff. So, it's a gamble.
|
|
|
Post by Ve on Dec 2, 2010 21:56:11 GMT
Explosive:
As previously mention Molotov cocktails, made from bottle rubbish syphoned gas from cars or liquor bottles.
Melee:
Chain length Metal Pipe Fire axe or any kind of axe Hatchet Pipe Wrench Hedge clippers Chainsaw & Machete (default game I know Deon's mod has them)
Bow:
Compound Bow Recurve Bow
Compound Crossbow Recurve Crossbow (Add variation between existing crossbow, kind of like light pistol vs Kolt)
|
|
|
Post by Nakovalen on Dec 8, 2010 6:48:36 GMT
> melee
Pickaxe: +3 attack, +5 damage, -2 stamina
Taser: +2 attack, +1 damage -(target's speed is greatly reduced) -(uses batteries)
> range
Taser gun: +2 attack, +1 damage range: 3-2 ammo: 10 ammo type: batteries modes: default(1 shot) -(target's speed is greatly reduced) -(uses batteries)
Double-barreled shotgun: +40 attack, +15 damage range: 3-1 ammo: 2 type: shotgun shells modes: default(1 shot) burst(rapid fire)(2 shots)
Assault rifle: +20 attack, +12 damage range: 6-5 ammo: 12 type: light rifle bullets modes: default(1 shot) burst(rapid fire)(2 shots) fully automatic(4 shots)
sub-machine gun: +15 attack, +10 damage range: 6-3 ammo: 20 type: light pistol bullets modes: default(1 shot) burst(rapid fire)(2 shots)
Light Machine gun: +30 attack, +12 damage range: 7-5 ammo: 40 type: light rifle bullets modes: burst(rapid fire)(2 shots) fully automatic(4 shots)
Heavy Machine gun: +25 attack, +20 damage range: 8-5 ammo: 60 type: heavy rifle bullets modes: burst(rapid fire)(2 shots) fully automatic(4 shots) -(while carrying, speed is greatly reduced and running is disabled) -(while equipped, actor can't move)
> explosives
Molotov: fuse: 1 (instant) blast radius: 2 blast damage: 4; 4; 4 -(weak blast damage, but leaves fire on target tiles (for 6 rounds?)
Firecrackers: fuse: 2 blast radius: 2 blast damage: 8; 6; 4 -(blast powerful enough to damage, and it leaves fire on target tiles(for 2 rounds))
|
|
|
Post by curtisjack10 on Dec 13, 2010 19:57:56 GMT
I love the idea of the stun gun I have always wanted to make my own arena to put those annoying civilians in. 8)
|
|
|
Post by toupz on Dec 13, 2010 23:56:41 GMT
Omg that gives me a hilarious idea: Place tons of hungry civilians together and only a small amount of food, watch them fight eachothers like mad. (After stunning em xD)
|
|
|
Post by curtisjack10 on Dec 14, 2010 1:03:10 GMT
;DLol! And you could put down some weapons for maximum chaos!
|
|
|
Post by curtisjack10 on Dec 14, 2010 2:04:14 GMT
How about a flare gun? it would light up a large area out of your FoV and it would hurt any zombie it lands on.
|
|
|
Post by orj on Jan 9, 2011 14:34:30 GMT
I'd like to see automatic fire actually work, and not constantly miss at point blank range. It should also only work on certain weapons, such as army rifles and heavy pistols. Automatic fire should be extremely powerful in close range, but it shouldn't be an option on weapons found in stores.
|
|
|
Post by toupz on Jan 10, 2011 9:40:08 GMT
I want frying pans and boxing gloves, and forks, and spoons....a whole kitchen arsenal. Stuff we could easily find in house kitchens. I'd also like some stuff like pocket knife, butter knife, toaster, shattered alcoholic beverage,
|
|
|
Post by hunteralpha1 on Jan 22, 2011 5:09:52 GMT
boxing gloves and/or brass knuckles could be used by martial artist's to increase their damage
|
|