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Post by stolas on Jan 13, 2012 19:09:52 GMT
Okay, many posts are present asking questions about enabling mods and the like, and while I'm very much in favor of mods, I feel like the simple Options menu is rather unfairly overlooked.
By changing out the humble options menu, I can have each of my games play very differently. Setting up Hunger to kill or even zombify people, the ability to choose if people will try to kill others for food, adjusting the numbers of civilians or Undead, the Options menu does a very good job of letting us experience our own custom Apocalypse once one remembers the usual purpose of such a feature is just to adjust sound settings or difficulty!
So, I was wondering if a thread could be made to suggest new options or ideas to expand the available settings for further customizations!
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Post by stolas on Jan 13, 2012 19:13:38 GMT
Example: A damage ratio setting, separated for living and Undead that lets a player determine the relative fragility of both sides, so both sides would have this setting.
1.0 is the default .5 means half damage for all 2.0 means all take double damage
Next, an option to enable or disable undead regeneration and how much they heal (Or don't) from eating.
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Post by sgtjacob on Jan 19, 2012 19:18:30 GMT
Options to turn off/on the happening of certain events would be pretty cool. For example, we could have this "left for dead" scenario where the only livings would come from refugee waves. No national guard, bikers, gangstas, "those guys," nobody. Just refugees. If you really wanted to go in deep, you could even control the specific gangs. Maybe I'm just hopelessly dreaming here, but I think it would be pretty cool if we could control how often the bikers/gangstas/"those guys"/survivors came, like the national guard events.
An option to change how long it takes for corpses to rise (because C&I is my favorite mode) would be pretty neat. As of current, infection means jack to a living survivor, it only means something to the dead. Again, maybe I'm hopelessly dreaming, but being able to let the game zombify living survivors would be cool. Maybe if you hit a certain amount of infection?
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Post by stolas on Jan 20, 2012 0:53:58 GMT
You know? When I saw the Infection bar I assumed beyond a certain point WOULD zombify a living player. And the idea of adjusting all the events like that sounds WONDERFUL. Another thought, using Options to select how much food would be generated in the game. It would help with balancing out games with more survivors.
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Post by sgtjacob on Jan 20, 2012 1:53:14 GMT
You know? When I saw the Infection bar I assumed beyond a certain point WOULD zombify a living player. And the idea of adjusting all the events like that sounds WONDERFUL. Another thought, using Options to select how much food would be generated in the game. It would help with balancing out games with more survivors. Well, infection does cause a living person to "get sick" which does nothing beyond drain some stamina and use a turn, but that's it.
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Post by stolas on Jan 20, 2012 2:08:45 GMT
IDEA! As you gain Infection, it increases the rate your hunger builds, so when you starve to death you become a zombie! Then the starved Zombification option would become MUCH more relevant! So with a little infection, it will only build slightly, but with a great deal of infection a player will starve very quickly!
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Post by sgtjacob on Jan 20, 2012 3:22:13 GMT
IDEA! As you gain Infection, it increases the rate your hunger builds, so when you starve to death you become a zombie! Then the starved Zombification option would become MUCH more relevant! So with a little infection, it will only build slightly, but with a great deal of infection a player will starve very quickly! That's a pretty decent idea. If ambient diseases, like colds or the flu, get added then maybe your infection level can make you more susceptible to catching them. They wouldn't be anything too dangerous, though. Oh, and I'd like to be able to reincarnate infinitely. Score be damned, I want to watch an apocalypse unfold with no fear of it ending!
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Post by stolas on Jan 20, 2012 6:04:10 GMT
An awesome concept I think, I mean, frankly it would be also nice to see an option for the invasion of zombies to start cutting off after so many days. After say, day 100, everybody could be totally dead. I rather like the idea of a semi-realistic world dying after a perpetual war between living and undead. There's already a statement in game saying "Try not to catch a cold" so diseases are probably in the works.
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Post by hunteralpha1 on Jan 20, 2012 9:19:22 GMT
and how about, on the flip side, if you make it to day 100(or more!) the army arrives and restores order, or maybe someone finds a cure and you win the game
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Post by stolas on Jan 20, 2012 17:11:54 GMT
THAT IS AN AWESOME IDEA FOR AN ENDGAME! Or alternately, if the infection is too huge or the last human dies, then the entire city is leveled with bombs. Note, nukes would not be used, it would be non-nuclear like a Daisy Cutter and napalm.
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Post by stolas on Jan 20, 2012 17:12:18 GMT
The options could also enable or disable the Endgame!
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Post by stolas on Jan 22, 2012 6:05:19 GMT
WEATHER CONTROL OPTIONS! YES!
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Post by crymsonchaos on May 15, 2012 0:15:22 GMT
An awesome concept I think, I mean, frankly it would be also nice to see an option for the invasion of zombies to start cutting off after so many days. After say, day 100, everybody could be totally dead. I rather like the idea of a semi-realistic world dying after a perpetual war between living and undead. There's already a statement in game saying "Try not to catch a cold" so diseases are probably in the works. I'd like to twist your idea around a bit. How about being able to directly influence the intelligence of civilians? Instead of having them run around, then get horded to death, give them a better ability to organize, stockpile, fortify buildings, defend, etc. That way they are more powerful, as a group. A small looting party of 2 can leave the base to loot for food, and the other 3 guard. If the leader dies, instead of the group falling to pieces and everyone scattering, a new leader is chosen after threats are gone, such as the zombie that killed the leader. Say this begins after a month or so. THAT would be interesting. You could sneak into a base under the cover of night, but if you are caught stealing their food, they attack, so on. Then roughly 60 days in, survivor groups may attack one another out of rivalry, or over food. This way, it adds to the need for a group to survive and keep sane. If there is a random survivor, no group, they are probably insane. Sorry for going nuts, my mind kept rolling with the idea. XD
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nope
Member
Posts: 150
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Post by nope on May 24, 2012 5:55:12 GMT
That would not be an option
It would be an AI issue
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