nope
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Post by nope on Mar 24, 2012 19:28:09 GMT
With the Recent doubling of almost everything(Example : A Living's health changed from 30 to 60), the fact that DEF is doubled has caused problems, primarily with the lack of ammunition(Or, more rather, too little of it), i find that it would be suitable if Gun Ammo capacities(Or, atleast the amount of bullets in one stack) doubled, i mean, it's ridiculous, the chances of me missing(Yes, i know that the ATT attribute is increased) has increased by nearly 1/3, it might look small, but that one hit against the ZP that's going to kick my ass next turn is crucial, the fact that your chances of missing has increased by 1/3 while your ammunition supplies remain the same basically mows down your chances of survival by nearly 45%
What with such low survival rates for a Ordinary Survivor(First was already that ZUp bullshit, which cut a 20%, then it was Traps+AI conspiracies, which cut a 10%, 75% chance of death), it would be a huge help if the amount of bullets we had doubled, So that instead of us shooting desperately hoping for a hit, we're shooting to kill
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thebobster
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Post by thebobster on Mar 24, 2012 20:28:00 GMT
Well weapon DMG was doubled with DEF, so I'd think that would cancel itself out.
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nope
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Post by nope on Mar 25, 2012 6:00:59 GMT
Nope
I don't know how to explain it, but : while DMG and ATT attributes were doubled, DEF was also doubled, this meant that if in Alpha 6 i could hit a ZP 7 out of 10 times with a pistol, in Alpha 8 i would only get the ZP 4 out of 10 times, and with ammo still the same
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thebobster
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Post by thebobster on Mar 25, 2012 19:58:07 GMT
Nope I don't know how to explain it, but : while DMG and ATT attributes were doubled, DEF was also doubled, this meant that if in Alpha 6 i could hit a ZP 7 out of 10 times with a pistol, in Alpha 8 i would only get the ZP 4 out of 10 times, and with ammo still the same 1. You just disagreed and repeated what I just said. DEF was raised at the same rate as ATK and DMG, so they cancel each other. 2. As such, the accuracy (ATK) should have been matched with the dodging/defence (DEF), so there's no difference with that. 3. Nop: "I don't know how to explain it..."Sorry man, but unless you can explain what you mean, there's nothing I can do to help you. I wouldn't mind customizable ammo, but raising for balancing isn't necessary. As for you, Nop, it sounds like you're just having bad luck. I've done some testing of my own and have found no difference in accuracy. EDIT: Also, is it just me, or are we the only two people still posting around here?
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Post by stolas on Apr 1, 2012 12:46:52 GMT
Well, Bobster, hug. I'm sorry. I've been browsing daily, but also busy with tons of crap. The RS Community needs reanimating, ironically I was busy watching the Walking Dead. ANYWAY, I have a suggestion that may solve many of the issues with Damage scale changes, DEF issues, and found ammo. Simply put, in the Options menu, enable a sliding scale that goes through EXTREME scarcity and Abundance, and a Damage Ratio setting as well as a setting to change the global Accuracy with firearms relative to Level and maybe even with Melee attacks relative in both instances to training.
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thebobster
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Post by thebobster on Apr 2, 2012 23:33:10 GMT
Um, the thing I was just saying was that we're NOT having any issues with such. I think Nop is just having bad luck (Or a biased RNG, which is possible depending on his computer).
I don't think a sliding scale would be so effective either.
1. We'd have to round the numbers to avoid non-integer values, and thus with the already small values, we couldn't make much difference.
2. You can already mod values to your liking in: \Rogue Survivor 8\Resources\Data
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nope
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Post by nope on Apr 8, 2012 19:03:14 GMT
It's not about bad luck or the Random number god cursing me
You may seem to have no issues, that's because you don't notice it, and you certainly don't check it out with the older versions
6.0 : A pistol with 10/10 bullets can, on average, kill a shambler 5/10 times(No Additional Skills
8.0 : A pistol with 10/10 bullets can, on average, kill a shambler 3/10 times(No Additional Skills)
And the reason? let me give an example : you originally have a 1/12 chance to hit someone, next, you have a 2/24 chance to hit someone, if you amplify it, you'll get it
Also another factor, is the Increased Health, mind you, a gun doesn't do a straight "12" that it says on the label, it'll veer off, sometimes it's higher, but mostly, it's lower, now, the deviation can sometimes be as huge as 4(12-4=8) or as low as 1(12-1=11), now, with the doubled health, the deviation basically stacks up to ruin you over, badly
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thebobster
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Post by thebobster on Apr 9, 2012 1:58:22 GMT
I'd say you're right about the damage deviation, but that's about it. I think the current system is fine, in my opinion.
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Post by dresdin on May 13, 2012 1:21:02 GMT
Nope
Guns already feel overpowered, and I can honestly say in my 100+ day game, finding ammo was never once an issue (In fact the main issue was the time it took to stockpile my massive reserves).
Also, you're talking about taking down a shambler with a pistol and no skill? 4 out of 10 hits sounds about right (maybe even more forgiving than it should be).
IMO game should be about surviving by the skin of your teeth, not gunning down every zombie you come across like rambo.
(p.s. replying to somebody with first word being Nope feels kinda anti social, but seeing as it's your name, we're cool right? lol)
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Post by crymsonchaos on May 18, 2012 2:01:25 GMT
There really isn't a need. As dresdin said (100+ day game, woo!), the biggest issue is the time it takes to stockpile. With 5 Firearms skill, I nearly always hit, maybe 1 in every 40 miss.
And ammo is EVERYWHERE. I use an army rifle, because it hits so hard. I head into the subways, and I come out with another 100 shots of rifle ammo.
There is ammo everywhere, because of the daily refugees, Survivors, etc. When they die, they leave ammo all over. In my area alone, there is probably another 60 shots a night that appear from deaths.
I have my base in the Underground CHAR facility. It's just me, no other survivors. I have enough grenades, ammo, and guns, that I've been going topside every few nights just to DEMOLISH the zed.
There is no need to double up, because as long as you have the right gun, there will be ammo.
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nope
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Post by nope on May 18, 2012 7:50:07 GMT
Well, that's you and your cosy, comfortable mid-difficulty game
I usually hole up on the surface, places like the Subway entrance, Sewer maintenance or CHAR offices, with 200 Max Zombies and 15 daily increase, i always find a mob outside when i wake up from sleep, and therein, you're going to have to shoot your way out, because if you just stayed inside, your food is going to empty up soon
As for the "Too much ammo", 3-5 followers and 70 other survivors and you'll end up desperately scavenging for ammunition
And by the way, 208 days is enough time for the Undeath to evolve and gain every possible skill they can gain
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thebobster
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Post by thebobster on May 18, 2012 18:39:25 GMT
Well, that's you and your cosy, comfortable mid-difficulty game I usually hole up on the surface, places like the Subway entrance, Sewer maintenance or CHAR offices, with 200 Max Zombies and 15 daily increase, i always find a mob outside when i wake up from sleep, and therein, you're going to have to shoot your way out, because if you just stayed inside, your food is going to empty up soon As for the "Too much ammo", 3-5 followers and 70 other survivors and you'll end up desperately scavenging for ammunition And by the way, 208 days is enough time for the Undeath to evolve and gain every possible skill they can gain Are you seriously turning up your difficulty and complaining about it being too difficult? If you want an easier rambo game or whatever, put it on an easier setting. Otherwise you're just digging your own grave. The game is more about survival simulation than action gameplay, but the game is still balanced to be fair on the default settings. If you change the settings, you play at your own risk. EDIT: Sorry didn't mean to sound so rude . You are kind of still digging your own survivor grave though, with your settings, so you shouldn't expect us to make it any easier just for you. If you really MUST have your 200 zed games, and want them to be easy, just mod the game to give your guns more damage or them less health. That may unbalance the game, however.
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