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Post by transcendenttyrant on Nov 29, 2010 21:21:01 GMT
One of the main troubles with Rogue Survivor is that, as a general thing, the default zombies don't work well.
As it stands, your average rotting meatbag is weak (a few hits / shots takes one down), slow (too easy to kite, especially whilst using running in the middle of the day) and useless in melee.
It's rare for me to feel at all threatened, even at the start of the game, by a large number of zombies. They're too slow to have any real chance of catching up to me, they have no slow down methods to hit a survivor without some flanking (which their AI isn't strong enough to use) and I can gun down individual zombies hilariously easily.
So, what type of zombies do you guys prefer?
Personally, I enjoy both, but I think the fast ones would be better in Rogue Survivor. The slow, "mighty glacier" ones are better when a person / group of people are holed up in a random location and they can batter down the door. The faster ones allow for them to chase down the player character and slaughter him. Much more fun, right? :-
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Post by rntrndrw on Nov 29, 2010 21:30:26 GMT
If the zombies were faster I would probably have to shoot at them more, thus wasting my precious ammo.
I hardly ever fight the undead unless its a zombie master or something much more sinister. Its really easy to run around them.
Have you tried playing with the genesis mod? It makes all zombies stronger, and the evolved ones much faster.
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Post by zebiolizard2 on Nov 29, 2010 21:38:30 GMT
There will be new types soon enough, it's basically an alpha afterall.
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Post by guest on Nov 30, 2010 6:29:35 GMT
The default zombies are already good enough to give the player some challenge in trying to survive tough i would like to see more variety like zombies that poison, slow you down etc
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Post by toupz on Nov 30, 2010 12:47:58 GMT
Lol i voted fast agile and week because 28 days and weeks later are movies that fucking turn me on, i mean they're part of my favourite movies
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Post by ibazly on Nov 30, 2010 21:07:52 GMT
I think fast zombies are, realistically, much more threatening.
BUT, the slow moving zombies are much scarier. I think there is something inherently more terrifying about a creature or enemy that feels it merely needs to "walk" to get you. It is basically saying that even if you run, all I have to do is walk and I know I'll get you, so you're fucked. It's like Michael Myers: you're still screwed even though he just walks at you. He knows he'll get you.
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Post by zebiolizard2 on Nov 30, 2010 21:54:22 GMT
I prefer a combination honestly myself.
That way we can have things that are really slow, but very powerful, or very fast, but weaker.
A mix also allows for more creative zombie making, rather then having to fit a general "mold" of type.
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Post by toupz on Nov 30, 2010 22:04:46 GMT
I wished there were zombie dogs and that we can have one as pet when it's not infected. Or did i watch i am legend too many times but there was an epic scene when his dog got infected, i like anything zombie-related
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Post by anotherthing on Dec 13, 2010 1:28:22 GMT
I personally hate the whole "fast zombie" thing. The thing I like about the whole Living Dead genre is that is more about how the people themselves screw things up because there's no way to die to zombies unless you screw up. Fast zombies are too gimmicky for me. It reminds me of those movies with smart sharks. A zombie should be scary enough as it is with people dying because they lose their wits, get greedy, petty, or some other human weakness that really does them in.
I like the idea behind the Zombie Survival Guide. The fresher the zombie, the better they are. The more a zombie exerts itself, the worse off it becomes. Living humans, the more we use muscles, the more they build up by being replaced by new muscles. Zombies just tear down their muscles and become slower and weaker.
I'd like to see that model in this game where zombies can survive just about anything except a good blow to the head, but the more beat up they get.. The weaker they get. Then again, they have superior numbers and they never get tired or sleep. Therefore, the challenge comes with getting cornered by the masses of them rather than super zombies. However, one zombie should be easy to overcome with a baseball bat just by crippling it. It's still alive, but you have to step on it for it to get you. I also want to see legless zombies dragging themselves around because someone took a shotgun to their legs. Or they were a human that zombies tore in half.
That's what I'd like to see.
I'd also like to see cops and soldiers that die and come back still wear their armor. It would make them tougher, and it's kind of odd their armor just falls off when they rise.
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Post by voltagehero on Dec 14, 2010 21:24:29 GMT
Whoa now, another, you are thinking about zombie movies here now.
You guys know Dawn of the Dead 2004? I think there was about one or two chargers.
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Post by anotherthing on Dec 14, 2010 22:51:05 GMT
Whoa now, another, you are thinking about zombie movies here now. Well, zombies in general. The problem is that the vast majority of the zombie games out there, the zombies are fast moving or a few of them develop super powers of some type. I'd much rather at least one game mirror most of the movies. This game, right now, is pretty close to mirroring the movies like the original Night of the Living Dead, or the TV show/comic book The Walking Dead. You basically have a need or want that you need to fill and wind up in a bad situation. Either that or someone else does something stupid and puts you in that bad situation. In fact, I'd like an option to turn the skeletons off, since they're kind of goofy and just go with zombies. The power level of the zombies should really depend more on how fresh they are and what killed them, IMHO. Think about it this way. Which would you rather run across? A zombie that was a citizen that just got mobbed and eaten by a pack of other zombies OR a National Guard member that died of thirst? Right now, the victims rise up and drop all their loot on the ground even though there's no reason for a National Guard member that died from environmental reasons to lose his/her body armor. Also, how they died plays no role in how they come back. If Bob Mallory, Civilian, was mobbed by zombies and eaten, he's not going to be moving too well once he gets up looking for some tasty humans. Someone that dies of hunger in their shelter is far more likely to be at full strength when it comes time to eat their first victim. Really, a National Guard zombie wearing body armor with no detruction of tissue should be the scary thing in the game. They'd be the fastest dead things plus they'd have that armor making them tougher to kill. I think that's a little better than Zombie Masters, and you have the same challenge. Yeah, that movie was pretty awful. The original was much, much better. One or two fast movers? The majority of the zombies in that movie could qualify for the U.S. Track and Field team. They did a little shuffling when there wasn't a human around, but they zipped around like sprinters when they saw something. Of course, the worst zombie movies "with a budget" ever, IMHO, were the Return of the Living Dead movies. Completely immortal zombies(barring burning them to death) that were smart as people even after they came back from a zombie eating their brain. Really? Yeah...
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Post by jack798 on Jan 8, 2011 3:42:33 GMT
Fast zombies or zombies with "skills" are stupid.
The whole zombie survival theme has a giant hole. It never shows the outbreak from start.
It always jump (THE SHARK) to "then everybody died, everything shop was stolen, people are in panic, there is no more government, it was a chaos and here is how our story begins, believe it, ok?"...
In the real world, any kind of zombie outbreak would never even reach the stage where all the fictional zombies movies/games begin.
They want us to believe it all those jumping sharks and the zombie itself, by being "dead', dumb, slow, prevents it from doing any harm. Normal living people are too badass for any kind of zombie monster.
It will never have increased distance, timing, reflexes, coordination, agility, flexibility, endurance, the zombies feet and skin would just hinder his movement from just walking around... Those who didnt feed, would just not be able to act, move, even less run, or any kind of decent attack... it cant use tools, it cant swim, it cant even do a chin up to the roof of any house.
Any hit to the base of the skull, back of the head... A push, a push kick...
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Post by smokingowl on Jan 12, 2011 16:46:51 GMT
jack798(This is how I see the nature of zombies in RS) Notice that what we have here are walking skeletons, evolving zombie masters growing additional limbs, normal zombies growing horns and this red flesh/blood like skin/armor. Perhaps this is not a virus but demons from hell/another dimension/whatever using the bodies of the deceased and enhancing them in some ways that make them more durable and less affected by rigor mortis. New zombies are created when a person simply dies (even from starvation), being bitten or not does not make a difference here. Chances are bigger if you are killed by an undead because the "demons" are tracking the actions of their brethren and will miss such victims less often. Demons have plenty of fresh bodies to take over and start a zombie apocalypse. Hospitals, morgues, car accidents, people who died naturally or committed suicide. Imagine a priest giving last rites and being suddenly bitten by the deceased. Furthermore, we do not know where the city we play in is located (or what year it is). Not in every country one has free access to firearms and its not like for every citizen we have one armed police officer (in RS there are guns in gun stores and in some houses but no one is carrying them when the outbreak starts, so I would assume that in RS access to guns is limited and you cannot carry them in the streets). Thus, depending on the nature and place of the zombie apocalypse, there might be high enough chances that the situation would go out of control. Also, remember that you have the National Guard in Rouge Survivor and helicopters dropping supplies, which means that outside of the city the situation must be to some degree contained. As far as the default zombies are concerned this is what I would like to have (not really a change in speed/strength but in what they are capable of doing in-game): (copy-pasted from the suggestions I've posted elsewhere)
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Post by outcast on Jan 26, 2011 2:13:55 GMT
I basically agree with everything anontherthing says and disagree with everything from smokingowl.
There are enough "zombie" games out there with silly goofy mutants and super powered zombies. I long for a real zombie game that is about survial and is more like the zombie movies. There is so much unused potential in the zombie genre, and almost all games are just about shooting.
My dream game would be a big zombie mmorpg. Where you have to survive and barricade yourself, cooperate with other survivors and avoid the zombies. At times though you have to take your custom scrap van into the city to scavange for food, supplies and fuel.
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Post by rubeus on Mar 9, 2011 10:23:40 GMT
I basically agree with everything anontherthing says and disagree with everything from smokingowl. There are enough "zombie" games out there with silly goofy mutants and super powered zombies. I long for a real zombie game that is about survial and is more like the zombie movies. There is so much unused potential in the zombie genre, and almost all games are just about shooting. My dream game would be a big zombie mmorpg. Where you have to survive and barricade yourself, cooperate with other survivors and avoid the zombies. At times though you have to take your custom scrap van into the city to scavange for food, supplies and fuel. Totally agree with outcastWell... and that´s what we all are looking for in a game like " Rogue Survivor", aren´t we?
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