gizzt
New Member
Posts: 1
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Post by gizzt on Dec 4, 2010 6:00:02 GMT
Hi, I really love this game but what irks me is the simulation that occurs when you change map. I was wondering if it was possible to create worker threads in order to help simulate the rest of the map on a lower priority while you play? This would eat up the unused CPU time and hopefully allow switching between maps instant or at least alot faster. I realize this is more of a "technical" suggestion but thought there was no harm in adding this here. I got the idea when I saw the stack trace by andythegeek here roguesurvivor.blogspot.com/p/report-bugs.html particularly these three lines: at djack.RogueSurvivor.Engine.RogueGame.AdvancePlay(District district, Boolean isSimulating) at djack.RogueSurvivor.Engine.RogueGame.GameLoop() at djack.RogueSurvivor.Engine.RogueGame.Run() (make multiple of these?) Cheers
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Aaron
Member
The >______> man.
Posts: 144
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Post by Aaron on Dec 4, 2010 15:23:16 GMT
I don't know crap about coding, but I like this idea. Just as long as I can turn it off, so slower computers don't keep freezing.
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