fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not <assembly>
fixme:actctx:parse_manifest_buffer root element is L"asmv1:assembly", not <assembly>
0 init main : starting program...
1 init main : date : 3/16/2011 11:58:39 PM.
2 init main : game version : alpha 6.
3 init main : loading setup...
4 init main : setup : VIDEO_MANAGED_DIRECTX, SOUND_MANAGED_DIRECTX
5 init main : creating main form...
6 init main : Form::InitializeComponent...
** (RogueSurvivor.exe:8): WARNING **: The following assembly referenced from Z:\Users\THISISME\Downloads\Rogue Survivor alpha 6\RogueSurvivor.exe could not be loaded:
Assembly: Microsoft.DirectX.Direct3D (assemblyref_index=4)
Version: 1.0.2902.0
Public Key: 31bf3856ad364e35
The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (Z:\Users\THISISME\Downloads\Rogue Survivor alpha 6\).
** (RogueSurvivor.exe:8): WARNING **: Could not load file or assembly 'Microsoft.DirectX.Direct3D, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies.
Unhandled Exception: System.TypeLoadException: A type load exception has occurred.
at djack.RogueSurvivor.RogueForm..ctor () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) djack.RogueSurvivor.RogueForm:.ctor ()
at djack.RogueSurvivor.Program.Main () [0x00000] in <filename unknown>:0
That's the error I get trying to run it in wine...
I only say this in hopes that it might lead to a very easy port if not some insight on how to get it to run. I'm forced to work off this terrible thing so it's not by choice, I assure you!
by the way, LOVE the game! watched plumphelmetpunk's let's play a week ago and have been trying ever since to get it to work >.<