Fool
Junior Member
Posts: 58
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Post by Fool on Mar 16, 2016 12:16:56 GMT
A lure to draw in guests. Edit: Discussion, bullshitting, and whatnot.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 16, 2016 4:40:52 GMT
If your like me and prefer to talk with people in real time Use tlk.io/roguesurvivorfor all the guests and lurkers.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 14, 2016 17:23:02 GMT
Well if you want to see more, just come around saturday. I try to post early. And thanks but I can't take credit for the art. Thats all the blokes over at game-icons.net/I really liked state of decay but thought it was too easy. I've played cataclysm up until now. I liked how rogue survivor kept it simple. New skills each day. New threats. Insane survivors, and limited environments. There were always tough choices. So yes, theres petrol. And you can use one whole can to make one molotov (no halfsies). Or you can save that petrol to trade, or use in a vehicle or generator. Theres a bunch of little decisions like that, where theres a very clear trade off, and if you're not johnny-on-the-spot with your supplies you won't get ahead. Anyway thanks for the shout out.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 13, 2016 4:41:46 GMT
Heres the roadmap so far.
- Individual combat, interaction / UI (week 1 & 2 - UI rolled in. Halfway there!) 'survival and escape' - Simple npcs & survival stats such as hunger (week 3) - Districts and an expanded map (week 4) - ? ? ? (week 5)
Note - slack time is accounted for throughout, with delays, and bugfixing. Polish is minimal but progressive. I'm making it functional first and then spiffing it up. I'll continue to release screenshots and progress reports for you blokes each saturday. A playable version should be available within the next 3 to 5 weeks, and after that I'll get an update for it out each week. If you don't like it nows the time to speak up so I can tell you to bugger off.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 10, 2016 6:47:12 GMT
I got a bunch of design work done today. It has simplified the coding by a wide margin. I also hammered out the font work, so everything looks spiffy in game instead of half baked. Screenshots by Saturday, thats a promise. Enough fools round here talking without anything to show for it. This fools got other plans.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 8, 2016 1:21:31 GMT
I'm about halfway to a demo. Just movement, health bars, and combat. Nothing special. Screenshots and updates once a week.
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Fool
Junior Member
Posts: 58
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Post by Fool on Mar 5, 2016 7:49:12 GMT
Or not. I see a lot of dead copycats. Enjoyed this game a bunch, sad to see it reduced to this. Insert self advertising: I've started a roguelike apocalyptic game too. No, its not turn based. Yes it will be turn based (with optional real time mode) and Yes it will have shiny graphics. No, I don't care for your input or help. Let the tomfoolery commence. I wont be updating this post with new images. Instead I'll make new posts as I go. Edit: Sundays update, because thats a thing. Now with swanky animation. No thats not a bug with footprints. I spliced this together from screenshots, so I properly buggered it.
A first look. Click on the pretty pictures ya wankers.A jeep. Not my first choice in the apocalypse, but hey, it has 10 gas! Thats in metric units right? Swanky interface. Comes optional with wider margin.
Lets go for a stroll, see if we can find a barmaid and a bevvy.
Alls well except those footprints are going to give us away before we even have a chance to get in our drink.
Weathers turning, going to start pissing down soon enough.
Yep. Bugger all. Rain. This part of towns gone to rubbish anyway.
Interesting fact. Thats not barbed wire. Thats another tower thats been rendered over because towers lay down barbed wire when they spawn.
A heli! I wonder if it has public facilities? Could buddy up with some carling and piss out the side.
A worn out jerry. Spot on. If only that ill looking fellow will stay in his part of town. And yes, that tower did turn into a jerry can. It has to do with the selection code and certain burnables.
Back to base. I guess that zombie really does want to be my mate. And where in the hell did the fellow up top come from? Another parishioner late to church. God is not happy, thats why you're dead George. Like hes reaching out for help. Fraid not old pal. Just gonna have to yomp your way across like that other git.
Lets see what we have here. Ah yes, hello mr. jerry. Shall we get started? Good. Probably should call the fire brigade after this. Its gonna be a clanger.
And one two three, there we go. No bottle needed. No lighter. Or rag. Magic. I was feeling a bit knackered anyway. Time for some fun.
My word, the fellow is randy. That zombie keeps on coming. Innuendos can be fun. Alas, this molotov is not meant for you my hungry friend. Disabled the rain for this. A bug is keeping the raining going, but only in the upper right hand corner.
Boom goes the dynamite! And alas we must end our adventure. Our dimwitted friend has blundered up against the house, we bumbled about the town a bit, met the locals, and committed a spot of family friendly, wholesome arson. But now we must go. Until we meet again. And oh, you got red on you. Stick around for next saturdays update, if you want to find out what shenanigans our survivor gets into next!
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