Post by jrez on Jan 22, 2011 22:55:50 GMT
Just had some ideas after some extensive play time. Love the game as is though.
Hunger system for zombies
- I think this would really be a great implementation! It would really add alot to both the survivor and the undead game. Like other threads have said I think there needs to be implications in place if you are full or starving. If a zombie is starving perhaps their smell senses go up but their strength goes down, and vice versa if a zombie is full. I dunno you could go in alot of directions with this.
Corpse System
- If there is to be a hunger system I think there needs to be a way to handle dead bodies instead of just placing a decal/instant zombification. In order to do this you need a few conditions set in place.
Ok... So if a zombie kills someone their corpse drops on the ground. The corpse has several properties:
Corpse Composition: how much of the body is eaten away. This value decreases as zombies feed on it for food. (Perhaps the initial value could be determined by how much nourishment the living had at the time of death? A starving survivor aint gonna much more than skin and bone!) Corpse composition could also be used to determine just how powerful of a zombie rises. The less eaten, the more zombie there is. (≤10% a skeleton rises, 11-89% zombie, 90+% Zombie master). This could lead to some very interesting strategies for the player as an undead.
Freshness: How long has the body been dead. Once it reaches a certain point zombies no longer can feed off the body. (This will prevent zombies from eating potential recruits to nothingness and guarantee some stronger units rising)
Zombie Timer: How much time till the corpse turns and a zombie rises. This could be a variable depending on the evolution level of the zombie killer. If killed by a skeleton or lower zombie it will take a long time to turn (6 hours). If killed by a disciple or zombie master the time will speed up (3 hours).
Combine this all together and I think it could make for some very crazy and chaotic results.
I didn't put alot of thought into the values, its just to get my idea across. Hope to see this or something similar put in place. There is so much fun to be had with zombification and you haven't scraped the possibilities yet!
Some other suggestions
*More music! Please!
*Sound effects (gunshots, groans, screams, explosions, radio chatter) I know rogue likes are about leaving it to the imagination of the user, but cmon!
*expanded carpentry
*traps
**command all allies - its a pain having to micromanage each of my companions, just adding this would save alot of time.
Hunger system for zombies
- I think this would really be a great implementation! It would really add alot to both the survivor and the undead game. Like other threads have said I think there needs to be implications in place if you are full or starving. If a zombie is starving perhaps their smell senses go up but their strength goes down, and vice versa if a zombie is full. I dunno you could go in alot of directions with this.
Corpse System
- If there is to be a hunger system I think there needs to be a way to handle dead bodies instead of just placing a decal/instant zombification. In order to do this you need a few conditions set in place.
Ok... So if a zombie kills someone their corpse drops on the ground. The corpse has several properties:
Corpse Composition: how much of the body is eaten away. This value decreases as zombies feed on it for food. (Perhaps the initial value could be determined by how much nourishment the living had at the time of death? A starving survivor aint gonna much more than skin and bone!) Corpse composition could also be used to determine just how powerful of a zombie rises. The less eaten, the more zombie there is. (≤10% a skeleton rises, 11-89% zombie, 90+% Zombie master). This could lead to some very interesting strategies for the player as an undead.
Freshness: How long has the body been dead. Once it reaches a certain point zombies no longer can feed off the body. (This will prevent zombies from eating potential recruits to nothingness and guarantee some stronger units rising)
Zombie Timer: How much time till the corpse turns and a zombie rises. This could be a variable depending on the evolution level of the zombie killer. If killed by a skeleton or lower zombie it will take a long time to turn (6 hours). If killed by a disciple or zombie master the time will speed up (3 hours).
Combine this all together and I think it could make for some very crazy and chaotic results.
I didn't put alot of thought into the values, its just to get my idea across. Hope to see this or something similar put in place. There is so much fun to be had with zombification and you haven't scraped the possibilities yet!
Some other suggestions
*More music! Please!
*Sound effects (gunshots, groans, screams, explosions, radio chatter) I know rogue likes are about leaving it to the imagination of the user, but cmon!
*expanded carpentry
*traps
**command all allies - its a pain having to micromanage each of my companions, just adding this would save alot of time.