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Post by stolas on Jan 6, 2012 2:27:59 GMT
The Living portion of Rogue Survivor is pretty well fleshed out. Juggling the basic biological needs and not getting horribly killed is a very good gameplay combination, and there are many possible strategies involved.
The Undead portion is much slimmer.
I'm sure most of these aren't new, but I have a few ideas for additions to the Undead aspect of the game.
First, some kind of need to eat. Something to enforce the Hunger of the Undead.
Second, a branching tree of evolutions of for the Undead. Why? To emulate the Skill tree of the humans for one, and to allow varying play styles for undead players that do not require a reincarnation to be switched to. Humans are very versatile by form, Zombies in the current build are very much not. Zombies ought to have a unique playstyle from humans however, so rather than changing tactics like humans, they should evolve in different ways. For example, a human that wants to use firearms would simply gain one and bullets, get the skill if he or she wishes, and bust a cap. Zombies can't get items or communicate with other Undead. So when a zombie consumes enough living, it is given a choice between several evolutions or maybe a new form.
Third... I forgot. Completely. Oh well.
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Post by stolas on Jan 13, 2012 0:14:54 GMT
Any input? anyone?
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