Post by elisebambi on Feb 14, 2012 15:09:24 GMT
:3c Yay!
Also, nope, have you considered psychotherapy? Emphasis on the psycho?
Also, a few content suggestions other than districts;
High windows-- On a lot of commercial buildings windows are far, far above ground level. Specifically so people can't climb through them---Though if someone pushed a car, or dumpster, or stacked some boxes (ala freeman) they would be able to get through them--So,
A window which you can see through, but with a reduction of FOV by a large amount, can be barricaded like any other window, and can not be moved through unless coming from a tile with a small fortification, or car, or fence, or any other 'climb'able object. Exiting the tile onto a tile without a car/fence/small fortification would hurt just a little bit, and zombies couldn't climb into them without, say, a skill.
INB4 NOPE SAYS SOMETHING VERREH OPINIONATED IN A VERY AUTHORITATIVE MANNER WHICH IS INSULTING, OR IN THE VERY LEAST, INSINUATES THAT HE IS RIGHT, AND YOU ARE DUMB FOR THINKING DIFFERENTLY THAN HIM. Also, I'm serious about that therapy thing. You sound like you could need it. Badly. :< For everyone around you's's sake, go see a therapist.
moar content,
The ability to create doors which you can open, but zommies can not. I love making my Shelf Airlock(tm) and all, but simplifying it to a door would be lovely. (Hell! Make us gather hinges and nails and hammers while you are at it! ! )
Fire! Those invulnerable walls made of car fires? Make them something zombies can cross over if they are really desperate to nom on your brain (read: are chasing you by sight, not scent, and there is no other viable pathway), and can climb. Just, lights them on fire for x damage every turn. Maybe even survivors could hop up dar! Oh, and, starting fires would be nice. Oh and lighting buildings on fire would be interesting. Oh and also, moltov cocktails. ;>
Also, nope, have you considered psychotherapy? Emphasis on the psycho?
Also, a few content suggestions other than districts;
High windows-- On a lot of commercial buildings windows are far, far above ground level. Specifically so people can't climb through them---Though if someone pushed a car, or dumpster, or stacked some boxes (ala freeman) they would be able to get through them--So,
A window which you can see through, but with a reduction of FOV by a large amount, can be barricaded like any other window, and can not be moved through unless coming from a tile with a small fortification, or car, or fence, or any other 'climb'able object. Exiting the tile onto a tile without a car/fence/small fortification would hurt just a little bit, and zombies couldn't climb into them without, say, a skill.
INB4 NOPE SAYS SOMETHING VERREH OPINIONATED IN A VERY AUTHORITATIVE MANNER WHICH IS INSULTING, OR IN THE VERY LEAST, INSINUATES THAT HE IS RIGHT, AND YOU ARE DUMB FOR THINKING DIFFERENTLY THAN HIM. Also, I'm serious about that therapy thing. You sound like you could need it. Badly. :< For everyone around you's's sake, go see a therapist.
moar content,
The ability to create doors which you can open, but zommies can not. I love making my Shelf Airlock(tm) and all, but simplifying it to a door would be lovely. (Hell! Make us gather hinges and nails and hammers while you are at it! ! )
Fire! Those invulnerable walls made of car fires? Make them something zombies can cross over if they are really desperate to nom on your brain (read: are chasing you by sight, not scent, and there is no other viable pathway), and can climb. Just, lights them on fire for x damage every turn. Maybe even survivors could hop up dar! Oh, and, starting fires would be nice. Oh and lighting buildings on fire would be interesting. Oh and also, moltov cocktails. ;>