Post by Laughlyn on Nov 26, 2010 17:25:46 GMT
with the coming addition of playing after death as a member of the undead legion, how much expansion of this will be included? i was just considering a few things that could expand the playability of this a good bit.
Hunger~ would be a nice addition to continue the hunger meter for the dead, forcing them to hunt out survivors to kill and eat. expandable idea, i had a few thoughts of this in the "bodies" thread, i will copy those here shortly
Addition of Zombie Skills~ maybe have a system added in for skills you can gain as a zombie. sort of like how survivors gain a skill every day at 6am, zombies could do so at evening or midnight? {01800 and 0000 respectively} but maybe every other day instead just to start until more skills are added?
Faster~ each point in this could increase your movement rate a small bit, say maybe 10-15%
Bite~ increase melee damage like strong does for use of attacking survivors and barricades. +2 damage
Scent~ extend effectiveness of being able to pick up scents of survivors, possibly like the effective range of the light sleeper skill with wakeup distance? possibly make use of scent more effective by counteracting the decay of scent by rain or spray. base skill range of +1 or +2 distance to pick up scent
Sustenance~ something between Lite Eater and Medic, provide a bonus to Hunger and HP gained by eating corpses. FOO max +10%, Food value +15%, +10% HP recovery
{could also be run as 2 separate skills, one like Lite Eater and one like Medic}
Lunge~ run the same as Martial Arts. Unarmed ATK +3, Unarmed DMG +1.
Destroy~ run as a counter action to Carpentry, increase damage done to barricades and fortifications. Barricade Damage +20%.
Carapace~ as per Tough. HP max +3.
Spit~ fun thought, give a ranged attack to your zombie. low attack chance, not much damage, ammo only gained by eating the dead with no spare carry slots? not sure if this one would be possible or not, but could be very useful for this idea. could run ranks as follows
(1) Spit ATT +5, DMG +2, Ammo 3
(2) Spit ATT +5, DMG +2, Ammo +1 (4 total)
(3) Spit ATT +5, DMG +2, Ammo +1 (5 total)
could use range of a shotgun. ammo could also be used as HP, making no ammo slot really, but making each attack cost 1 HP. also a fun idea
Master~ just like Leadership for a zombie, limited as same by only being able to lead skeletons, zombies, and survivor zombies with cap of 1 follower per skill rank
anywho just a few fun thoughts i had, anything yall see that would need clarification or a change? and additions? i think these ideas, if added, would much broaden the aspect of playing as one of the undead, especially if you survived too long while alive, thus limiting the amount of survivors available to feast on to keep your zombie going.
Additions to the List
Determined~ not sure if this would be possible or not
(1)enable the command Run
(2)enable the command Push
(3)enable ability to climb over objects
Hunger~ would be a nice addition to continue the hunger meter for the dead, forcing them to hunt out survivors to kill and eat. expandable idea, i had a few thoughts of this in the "bodies" thread, i will copy those here shortly
how about with the addition of playing after death, having a few turns after a survivor is killed when you can feast on the body lasting only a few turn {5-10?} which would heal you. watch the old early 1980'2 Romero Dawn of the Dead, when the gangs busted into the mall then dead would feast on the bodies for a short while immediately after their death. seems they would do so for only a short while tho, maybe until the body lost its heat?
Addition of Zombie Skills~ maybe have a system added in for skills you can gain as a zombie. sort of like how survivors gain a skill every day at 6am, zombies could do so at evening or midnight? {01800 and 0000 respectively} but maybe every other day instead just to start until more skills are added?
Faster~ each point in this could increase your movement rate a small bit, say maybe 10-15%
Bite~ increase melee damage like strong does for use of attacking survivors and barricades. +2 damage
Scent~ extend effectiveness of being able to pick up scents of survivors, possibly like the effective range of the light sleeper skill with wakeup distance? possibly make use of scent more effective by counteracting the decay of scent by rain or spray. base skill range of +1 or +2 distance to pick up scent
Sustenance~ something between Lite Eater and Medic, provide a bonus to Hunger and HP gained by eating corpses. FOO max +10%, Food value +15%, +10% HP recovery
{could also be run as 2 separate skills, one like Lite Eater and one like Medic}
Lunge~ run the same as Martial Arts. Unarmed ATK +3, Unarmed DMG +1.
Destroy~ run as a counter action to Carpentry, increase damage done to barricades and fortifications. Barricade Damage +20%.
Carapace~ as per Tough. HP max +3.
Spit~ fun thought, give a ranged attack to your zombie. low attack chance, not much damage, ammo only gained by eating the dead with no spare carry slots? not sure if this one would be possible or not, but could be very useful for this idea. could run ranks as follows
(1) Spit ATT +5, DMG +2, Ammo 3
(2) Spit ATT +5, DMG +2, Ammo +1 (4 total)
(3) Spit ATT +5, DMG +2, Ammo +1 (5 total)
could use range of a shotgun. ammo could also be used as HP, making no ammo slot really, but making each attack cost 1 HP. also a fun idea
Master~ just like Leadership for a zombie, limited as same by only being able to lead skeletons, zombies, and survivor zombies with cap of 1 follower per skill rank
anywho just a few fun thoughts i had, anything yall see that would need clarification or a change? and additions? i think these ideas, if added, would much broaden the aspect of playing as one of the undead, especially if you survived too long while alive, thus limiting the amount of survivors available to feast on to keep your zombie going.
Additions to the List
Determined~ not sure if this would be possible or not
(1)enable the command Run
(2)enable the command Push
(3)enable ability to climb over objects