L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Mar 1, 2017 0:49:00 GMT
Bump
Update
Nuff' said
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Post by zaimoni on Mar 1, 2017 6:28:14 GMT
Doors smashable...that can be arranged, but given the current state of the AI it would have to be fairly quick to get scheduled.
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Post by zaimoni on May 25, 2017 3:16:37 GMT
The new broken door tiles will be archived in the 0.9.9 release (not used any more than the original ones which also are archived, but present so they will not be overlooked.)
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
|
Post by L33TMaster on Aug 27, 2017 22:12:16 GMT
Bump just a bump to show ya I aint dead and to add a poll i might delete later cause i am bored been looking in my hard drive stack for the one holding my Roguelike resources, when i find it, ill finish uploading what i was working on
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Post by zaimoni on Aug 28, 2017 23:32:47 GMT
"It really ought to be easier to swap tile sets."
Sounds like something for the 0.10.0.0 configurator. I'm not out of the latest paid-work induced shutdown yet; however, the above is technically easy (in comparison to the other planned features).
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Sept 29, 2017 14:44:38 GMT
So honestly I've been at a brick wall on this tileset for a while. I do have some questions for ya'll.
What ASCII characters should the following be?: Zombie Rat Cars Guns = These will be odd, because they will appear over the player's "@" Rain(Gonna be hard) = Probably a blue "." The animated sewer water on the walls = I'll probably make it transparent, easier that way
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Post by zaimoni on Sept 29, 2017 17:23:58 GMT
Rain is hard, yes.
daimon_map.html (enabled by the --socrates-daimon command-line option on a new game: hard-wired command CTRL-I "unclearly answers your prayers" by generating this file) uses r for rats and the UNICODE car symbol for cars. I already committed = to bed-type map-objects.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Sept 30, 2017 3:42:54 GMT
*facepalm* That's right, roguelikes normally use "r" for rats, yet I never thought of it.....
UNICODE car symbol? Like the one one Webdings? I've been thinking of using "#" but that's what almost every other tile(walls and bigger furniture) looks like.
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Post by zaimoni on Sept 30, 2017 16:17:11 GMT
Yes, like Webdings. Code point is the HTML hexadecimal numeric entity 🚘 & x1F698;.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Oct 7, 2017 17:24:17 GMT
Well, I've finally made some updates and got the Zombie Rat, cars, and some tiles added. I'm currently working on making some car tiles that I might add to my WIP Two-Tone work.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
|
Post by L33TMaster on Mar 8, 2018 5:35:36 GMT
This project is on hold for the long run(details in first post), I've been working on something that actually works well with RS' environment anyways.
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