MP
Member
Posts: 150
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Post by MP on Sept 1, 2017 10:49:39 GMT
Howdy! I come bearing gifts. I felt the itch to play some RS again recently and saw that the source was released. I've been looking for a reason to learn a bit of C#, and I've always been curious about game development, so maybe it was fate. So I turned the source code into a compilable, fully working (at least for me anyway) Visual Studio 2017 project. So if you want to mod or start your own fork this should save you some time and frustration. Grab a copy here: www.mediafire.com/file/mu613c51niaqvkj/Rogue_Survivor_-_Visual_Studio_2017_project.zip/fileI'm definitely no programmer, but please let me know if you find any issues with it and I'll do my best to resolve them. The code itself is still the same as was shipped with Alpha 9a*. I wrote out all the steps that I took to get it to a working state; check out 'open source instructions.txt'. It's a bit of a brain-dump, so apologies if it's hard to follow or riddled with mistakes. *Since this original post Alphas 10 and 10.1 were released by RJ in 2018. I have not incoroprated those changes into the VS project, as it's your call how to handle the fork from that point.
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MP
Member
Posts: 150
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Post by MP on Feb 1, 2020 3:46:11 GMT
Just a quick note here: be aware that - if I understand correctly - the current means by which MDX is provided with the game may not be compliant with the terms of the Microsoft licensing agreement for the DX SDK redistributable. If you're creating a fork, you should probably give that some attention. Or better yet, get rid of MDX and onto something more suitable (SlimDX, SharpDX, OpenGL, Mono, OpenTK...)
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