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Post by stolas on Jan 16, 2012 0:35:21 GMT
I'll be the dummy to see if something could be done with this. What are scripting mods?
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Post by roguedjack on Jan 16, 2012 19:28:15 GMT
Wishfull thinking There are no scripts to mod.
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Post by stolas on Jan 16, 2012 23:54:42 GMT
So there are no plans to implement them either? In which case this is a pointless thread?
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Post by roguedjack on Jan 17, 2012 17:45:47 GMT
Sorry to disapoint. Someone created this forum section assuming there were or will be scripts.
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Post by stolas on Jan 17, 2012 19:19:44 GMT
Oh I don't mind, simpler programs tend to be more stable. I'm just trying to flesh out what can be done out of curiosity.
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Post by wintermute1984 on Jan 14, 2013 16:26:28 GMT
You could start the script modding by letting us set some of the important variabels in a CSV file. I guess some of the initialization variables might be a place to start. Spawn rate, map generation algorithm parameters and so on. I guess they are defined in a header, so if you externalize the values to a csv file we could make some fundamental changes to how the game works/plays. We might be breaking stuff, but hey, dare to be bold, survivor!
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Post by bastardcode on Nov 17, 2014 21:36:20 GMT
Yeah thats the gist of what I'm gonna do. CSV variables. Maybe a little more, but nothing major.
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L33TMaster
Member
I lurk and mess with tiles, not much else to say.
Posts: 108
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Post by L33TMaster on Nov 18, 2014 16:12:15 GMT
Im assuming there isn't a lot of things that could be edited in the .scv file due to not showing up in the game. I already tried this by seeing if a could add a chainsaw without replacing the golf club.
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